Doom of the Savage Kings

Boral takes a peek out of the opening and uses the cover of the entrance wall as he lets loose with a magical bolt of energy to hit one of the incoming warriors, "Do you guys remember the good old days where we just worried about cows and manure?"

Force Manipulation
[roll0]

Kurl answers as he touches Tender's shoulder, "Sorry. I still prefer this over manure."

Bless on Tender
[roll1]
 

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Tender grumbles, "I swear this day is never going to end, is it?"


Deed die
[roll0]
Attack w/ Sword (did not include potential bless)
[roll1]
Damage
[roll2]
Shield Attack (did not include potential bless)
[roll3]
Shield Damage
[roll4]
 

The huntsmen are not well known to Lizt so she won't have to worry much on that account. However, her first attack is dodged and one of the huntsmen turns his attention to her.

The low break in the exterior wall of the barrow where the group crawled inside means that Boral won't be able to use it for much cover. His spell fizzles and he knows he won't be able to use it again until the next day.

Kurl is luckier: Bobugbubilz favors Kurl's invocation and Tender is blessed. Tender makes good with his longsword and deals a serious wound to the Hunt Master. His shield attack is less successful and the Hunter deflects the bash.

The archers in the copse fire arrows at the badger as it advances the final distance to get into ripping and clawing range. The Huntmaster and one of the huntsmen attacks Tender while one huntsman faces against Lizt and another against Alois. Neither the Huntmaster nor his minion can get their blades past Tender's armor. Things are much more grim for Alois and Lizt: both are cut down by the men facing them.

GM: Everyone is up!


[sblock=OOC]DT, don't forget, a 3+ on the deed die means you get to narrate a Mighty Deed of Arms.

Master of the Hunt AC 16, 9/15 hp
Huntsmen AC 15, 5/5/5//5/5

Dire Badger AC 14, 7 hp, 359/360 rounds Attacked! [roll0] for [roll1] and [roll2] for [roll3]
Bite +6 (1d6+2)

Homer 1/8 hp (cave)
Hank 2/5 hp
Franko (Lost: Magic Missile)

Gratien 2/6 hp (cave)
Lizt AC 14, 0/4 hp Attacked! [roll4] for [roll5]
Alois AC 14, 0/5 hp Attacked! [roll6] for [roll7]

Boral (Lost: Enlarge, Force Manipulation)
Kurl (Disapproval: nat 1-2)
Tender 6/13 hp (Blessed: +1 to attack 10/10 rounds) Attacked! [roll8] for [roll9] and [roll10] for [roll11]

Curse that die roller! I'll have to do it by hand...
[/sblock]
 
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Hank smiles as whoever the sainted being who blessed him with this badger is give silent praise. " shall try that again!"
[roll0]

Franko's face falls into a sadness that nears on weeping "I only want a friend." *sniff*
[roll1]

once again the grotesque but welcome sight of A skeleton of a badger forms from the dust, then internal organs followed by strong muscles and finally skin! Hank orders the badger to attack! It appears just as large and surly as the last one!

Franko just stands there - his spell pretty much a failure.
 
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Gratien's blade slides easily through flesh avoiding bone and piercing the kidneys. The huntsman's eyes widen and he breathes his last with a soft exhalation.

While Hank's spell is a success and another badger, ready to fight, is summoned Franko is less successful and loses his spell.

The newly summoned badger leaps forward and tries to chomp down on a huntsman's leg but misses. The badger confronting the archers wades through underbrush and attacks viciously. It is not quite enough to bring down a huntsman but one is seriously injured.

GM: Actions remaining: Boral, Tender, Kurl


[sblock=OOC]Lizt & Alois are bleeding out but could still be saved from death with healing...

Master of the Hunt AC 16, 9/15 hp
Huntsmen AC 15, X/5/5/ /2/5

Dire Badger 1 AC 14, 7 hp, 358/360 rounds
Dire Badger 2 AC 14, 7 hp, 359/360 rounds
Bite +6 (1d6+2)

Homer 1/8 hp (cave)
Hank 2/5 hp
Franko (Lost: Magic Missile, Charm Person)

Gratien 2/6 hp
Lizt AC 14, 0/4 hp bleeding out
Alois AC 14, 0/5 hp bleeding out

Boral (Lost: Enlarge, Force Manipulation)
Kurl (Disapproval: nat 1-2)
Tender 6/13 hp (Blessed: +1 to attack 10/10 rounds)
[/sblock]
 

OOC: Sorry to slow this down, but Tender intends to try and head butt the Master of the Hunt in the face to stun him if that's allowed with his 3 deed roll. Also, is it possible to take a round to stabilize a bleeding out character instead of attempting a healing spell that could fail?
 

OOC: Yes, a headbutt stun is certainly allowed. I figure he'll be incapacitated for 1d3 rounds. As for healing, I've looked through the book and the only healing mentioned is overnight rest and the healing by a cleric. I'm going to rule that after reaching 0 hit points (or lower, in both these cases) the wounds are too severe to respond to anything but magical healing.
 

Tender goes for the head butt to stun the Master of the Hunt.

Rounds stunned
[roll0]

Boral casts Ekim's Mystical Mask in the hope of doing well enough with it to be effective and effect one of the warriors in front of him with it.

[roll1]

Kurl slips behind Alois and tries to heal the fallen hero.

[roll2]
 

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