The huntsmen are not well known to Lizt so she won't have to worry much on that account. However, her first attack is dodged and one of the huntsmen turns his attention to her.
The low break in the exterior wall of the barrow where the group crawled inside means that Boral won't be able to use it for much cover. His spell fizzles and he knows he won't be able to use it again until the next day.
Kurl is luckier: Bobugbubilz favors Kurl's invocation and Tender is blessed. Tender makes good with his longsword and deals a serious wound to the Hunt Master. His shield attack is less successful and the Hunter deflects the bash.
The archers in the copse fire arrows at the badger as it advances the final distance to get into ripping and clawing range. The Huntmaster and one of the huntsmen attacks Tender while one huntsman faces against Lizt and another against Alois. Neither the Huntmaster nor his minion can get their blades past Tender's armor. Things are much more grim for Alois and Lizt: both are cut down by the men facing them.
[sblock=OOC]DT, don't forget, a 3+ on the deed die means you get to narrate a Mighty Deed of Arms.
Master of the Hunt AC 16, 9/15 hp
Huntsmen AC 15, 5/5/5//5/5
Dire Badger AC 14, 7 hp, 359/360 rounds Attacked! [roll0] for [roll1] and [roll2] for [roll3]
Bite +6 (1d6+2)
Homer 1/8 hp (cave)
Hank 2/5 hp
Franko (Lost: Magic Missile)
Gratien 2/6 hp (cave)
Lizt AC 14, 0/4 hp Attacked! [roll4] for [roll5]
Alois AC 14, 0/5 hp Attacked! [roll6] for [roll7]
Boral (Lost: Enlarge, Force Manipulation)
Kurl (Disapproval: nat 1-2)
Tender 6/13 hp (Blessed: +1 to attack 10/10 rounds) Attacked! [roll8] for [roll9] and [roll10] for [roll11]
Curse that die roller! I'll have to do it by hand...
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