Dragon Magazine #318 not your typical April issue


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catdragon said:
Seriously, dino adventures, a la Lost World, can be quite fun.

That's possible. Not for me I think.
Dinosaurs just seem out of place and not as "wondrous" in a fantasy setting. Dinotopia and Jurassic Park have ruined modern dino settings for me also.

I guess they're just cliche.
The Pleistocene monsters are pretty cool.
 
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VirgilCaine said:
That's possible. Not for me I think.
Dinosaurs just seem out of place and not as "wondrous" in a fantasy setting. Dinotopia and Jurassic Park have ruined modern dino settings for me also.

I guess they're just cliche.
The Pleistocene monsters are pretty cool.

Those dinosaur ninjas are sooo going to get you for this. :p
 

Mean Eyed Cat said:
This issue sounds great! I will have to get it when Paizo makes it available on their website (I don't have a subscripton).

So, is there any mention of what will be in Dragon 319?
According to the preview, Dragon #319 should contain the following articles:

Dark Sun Player's Handbook - an update including classes, races, equipment and more.

The Erudite - a new 20-level psionic class.

Countdown to Eberron - magic, spells, domains, the Magewright NPC class, and the Living Spell template.

Greyhawk Regional Feats, Part 2 - regional and racial feats for Greyhawk.

I Scry - divintion beyond crystal balls and scrying pools.

The Altar of Duzares - fiction by Thomas Harlan.
 

Ninjas, pirates, and dinosaurs.

Dammit. That shoulda been my setting search submission.

A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and bucaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles.

And I call it...

DINOPIRATES OF NINJA ISLAND!
 

I liked the warforged article. So much so that I added the "living construct" type to my etools and created the warforged race (sorta, to the limits that etools will allow such a weird race :)). Here's a first level fighter I put together ....

Schmecky, Male Warforged Ftr1: CR 1; AL N; Medium Living Construct; HD 1d10+3; hp 13; Init +1; Spd 20; AC 21;
-----Melee: Slam +3 Melee (1d4+3/crit 20/x2 );
-----Melee: Battleaxe +3 (1d8+2/crit 20/x3 );
SQ: Immunity: Sleep Effects (Ex), Immunity: Poison (Ex), Immunity: Disease (Ex), Immunity: Energy Drain (Ex), Immunity: Fatigue (Ex), Immunity: Exhaustion (Ex), Immunity: Paralysis (Ex)
Class Features: Fighter: Light armor proficiency, Shield proficiency, Medium armor proficiency, Bonus Feat, Heavy armor proficiency, Simple weapon proficiency, Martial weapon proficiency: all;
Racial Features: No Natural Healing, Light Fortification: 25% to negate critical hits, Living Construct Traits, No need to eat, sleep, or breathe, Composite Plating (cannot wear armor or robes)
SV Fort +5, Ref +1, Will +0; STR 15, DEX 12, CON 16, INT 10, WIS 11, CHA 6.
Skills: Balance -6, Bluff -2, Climb -5, Concentration +3, Craft (Armorsmithing) +2, Diplomacy -2, Disguise -2, Escape Artist -6, Gather Information -2, Hide -6, Intimidate +2, Jump -5, Move Silently -6, Perform -2, Ride +1, Swim -9, Use Rope +1.
Feats: Power Attack, Adamantine-Laced Body.
Equipment: 90 GP; Battleaxe; Alchemist`s fire x3; Shield, heavy steel.
----

His character sheet also outputs the details of the "Living Construct features."

Living Construct Traits:
- [Healing] spells are only half as effective when cast on living constructs.
- Cannot heal damage naturally.
- Disabled at 0 hp but does not risk further injury while disabled. When between -1 and -9 hp, automatically stabilizes.
- Can be affected by spells that affect constructs.
- Can benefit from potions.
- Can be raised and resurrected.
- Immune to poison, disease, sleep, paralysis, nausea, energy drain, fatigue, and exhaustion.
- Not immune to mind-affecting or death effects.
- Light Fortification (25% chance to negate critical hits).

And on the character sheet the details of the Adamantine-Laced Body feat output as well:

Adamantine-Laced Body — Warforged character gains +8 armor bonus and DR 2/adamantine at expense of mobility. 1st level warforged only.
 
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