Dragonborn MAD


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alittle off topic

I was thinking about it, and Elven Ranger with a bow seems to be class with the least amount of mad, along with possibly a rogue using dex.

Dex is used for attack, damage, Ac, and wis is used for secondary extras. its really a class (so far) that you could just dump full points in dex, and rest in wis and not take any hindrance except for possibly fort defense.
 



Moon-Lancer said:
alittle off topic

I was thinking about it, and Elven Ranger with a bow seems to be class with the least amount of mad, along with possibly a rogue using dex.

Dex is used for attack, damage, Ac, and wis is used for secondary extras. its really a class (so far) that you could just dump full points in dex, and rest in wis and not take any hindrance except for possibly fort defense.

A con ranger and a wis ranger? Based on the other classes, they will have some class features that key off secondary abilities...no clue as to what...anyone?
 

Counterspin said:
I didn't suggest anything other, I just pointed out that since everyone is going to be significantly dependant on at least two stats, the issue of needing to max out your Con for your breath weapon will be less important. Everyone is going to be making hard choices like that, if only on the balance between their primary and secondary class stat.

I guess you have int and dex as the dump stats. But needing con, wis, cha, str...I think we need to see the paladin entry, since some of this seems to be coming from having two secondaries (at once), not one.
 

Apart from basic attacks what power is keyed off STR for the dragonborn paladin?
None that I've seen, all his powers use CHA or WIS for the paladin and CON for the dragoborn so just dump STR and you're golden.

Yeah, yeah, wasted +2 in STR, but I guess thats why paladins not the dragonborns favoured class.
 
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MindWanderer said:
To hit, yes. To damage, no..Where did that come from? Draconic Heritage doesn't do that, and I can't find anything that does.Which is highly unintuitive (given that the dragonborn is the new half-orc) and effectively "wastes" one of the dragonborn's two stat increases. Also, fighters, paladins, warlords, 2WF-rangers, melee clerics, and brawny rogues all need Str, where the only classes than use Cha but not Str are warlocks, trickster rogues, and nonmelee clerics


The thing that bugs me the most is is what deathdonut inadvertently pointed out: Dragonborn get a bonus to Str, but the optimal thing is to dump Str in favor of Con. That's a bum deal at best and a way to penalize new players at worst.
Pff, people(you) are seriously overstating the importance of the new "best of two" defenses thing. How often did Fighters in your campaign max their wisdom or dex for saves? It happens, and it's a nice bonus, but it's only one bonus, If you get a big bonus from str and con and chr and wisdom, like any 4e Paladin, let alone a Dragonborn one, you take those stats, and get over the fact that your ref defense is crappy.

(Also, it looks like they've messed up the defenses, it looks like the Paladin isn't getting any bonuses from it's class)
 

The way the dragon's breath is designed with it being a minor action, it doesn't matter how strong or weak you make it, it will still be useful. If I want a powerful breath, then a big con gives me a lot of mileage out of it. If I don't focus on con, I still get a breath that doesn't really hinder my other abilities, its just a free extra. And that's also considering that you can switch the attack stat on the breath, so you should always have a good chance to hit with it.
 

I can't imagine why you would worry about trying to get a little more of a bonus out of a racial ability rather than boosting those stats that will affect all of your class abilities throughout your career. If you max this one thing, it hampers the rest of your pwers. No worries there.

I also can't iamgine why you would worry about a paladin trying to boost his con no matter what the race. A paladin might need his prime stats and one or even both of his secondary stats, but Con should always have consideration as well for hit points and healing surges.

This isn't a MAD situation since an entire character isn't focused on one or two racial powers - these are just little extra things one race can do, a small bonus to the whole range of what a character can do.
 

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