Ruin Explorer
Legend
I don't know about this. I mean I'm not saying you're wrong. But I think it's like, do you want a purist vision, or would you be happy with a reimagining which got the spirit of the setting even if the specifics were changed?This is why I've always said to people who kept wishing for their favorite campaign settings to be redone for 5E... "Be careful what you wish for".
So for anyone listening who is a diehard Dark Sun fan... if you have your old 2E Dark Sun material... use it! Right now. Take an hour or two to create whatever little mechanical do-hickies you need to get the few new rules to work... but otherwise, use everything from your old stuff to create your game. Cause you ain't gonna like a lot of stuff WotC puts into their re-do if/when Dark Sun gets made for 5E.
Personally I'm the latter. Like, I love Dark Sun, and the first box version of Dark Sun, but in the course of arguing about Dark Sun I realized, actually, if they reimagined Dark Sun, even if they eliminated psionics, if they still got the core ideas right, if they didn't undermine the environmentalist aspects, if they kept that Mad Max meets Dejah Thoris vibe, then I wouldn't mind.
Likewise I always liked Dragonlance despite having some major reservations about the specifics. I will never not love Solamnic Knights. So this sounds like a good deal for me because it's likely to deal with reservations I've had since literally the 1980s!
Even with Planescape, which I love to pieces, I won't mind if the actual Factions are different, say, like if my precious Sensates get renamed or even are MIA (though that would be sad), but if they keep the basic concept, get it right, have cool Factions, have the Lady of Pain, have Sigil as the centre of the multiverse (basically confirmed by 1D&D yay!), and so on, I'll be okay.