Dragonlance Dragonlance "Reimagined".

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bedir than

Full Moon Storyteller
If you continue to practice advanced magic without being a member of the towers you are hunted down and given the option of taking the test or being slain.

I don't know how else to express to you that in DL magic is seen as very important and very powerful and it must be controlled. Something people will risk death to learn. Its practically a religion all of its own. Is there nothing in your life you value so much that you might risk death to have it or kill to safe guard it?

Look at the X-Men, people born with amazing powers, and normal people fear, hate, and respect them for having that power. Because a mutant who looks like a normal guy can just walk into a building and destroy it with a thought. It's happened in the comics.

As much fun as D&D is with it's "everyone has magic and its everywhere!" is great think how scary that would really be to a normal pleb. Someone normal looking guy who can just put you to sleep, or mind control you, or blow up your house. As great as high fantasy worlds like Faerun are, it would be scary that people can just learn that stuff without regulation and abuse it at will.

Heck atleast Wizards have to dedicate time an resources to learn even simple spells. Sorcerers and Warlocks don't. That's even more terrifying.
Phrased like this I'm now wondering if Weiss+Hickman leaned into metaphor and analogy regarding nuclear war when designing the Towers
 

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DarkCrisis

Reeks of Jedi
Never in my life did I run from someone as quickly as a couple at a local comic store that said that mutants being killed made sense...

I admit I am conflicted on where I fall on the Xavier-Magneto-Apocalypse spectrum but... yeah that was A take.

Hunting down mutants is def something real life people would do. Heck we can’t even get past skin color. Tack on being a walking WMD… be it a mutant or fantasy wizard.

Is that right? Of course not.
 


Vaalingrade

Legend
Never in my life did I run from someone as quickly as a couple at a local comic store that said that mutants being killed made sense...

I admit I am conflicted on where I fall on the Xavier-Magneto-Apocalypse spectrum but... yeah that was A take.
Magneto is sadly right in the Marvel universe, where in the 90's cartoon, we see a couple on a date, break off said date to go charging off to attack a small, green child.

Of course, according to Grant Morrison, humanity hates mutants because every single human is being mind controlled to hatred by sapient yeast that is also a man; Sublime.
 

Haplo781

Legend
Magneto is sadly right in the Marvel universe, where in the 90's cartoon, we see a couple on a date, break off said date to go charging off to attack a small, green child.

Of course, according to Grant Morrison, humanity hates mutants because every single human is being mind controlled to hatred by sapient yeast that is also a man; Sublime.
Of all the dumb crap in comic books that's definitely among it.
 

I am old enough to have read and even looked at playing it. YES the wizards stop all casters and force them into a test and not everyone lives through it. the 'renegades' that choose not to test are hunted like dogs.
Not a Dragonlance expert - is there any background material on how this is done? Who decides a hunt should happen, what evidence is examined before calling a hunt, who does the hunting? Are there roving squads of mage-cops who spend all their time performing hits on renegades who hit 6th level? Or is this a sort of ad-hoc thing that's the duty of everyone? "Hey Gerry, I know you're busy with research, but we've just heard that Horace the Disobedient is in your area and he's been seen casting Fireball twice in a day. Track him down and murder him for us, can you?" Is this something that PC wizards would be expected to do, once they're accepted into the Order of High Sorcery? What happens to the PC if they refuse this duty, or turn a wilfully blind eye?
 

Not a Dragonlance expert - is there any background material on how this is done? Who decides a hunt should happen, what evidence is examined before calling a hunt, who does the hunting? Are there roving squads of mage-cops who spend all their time performing hits on renegades who hit 6th level? Or is this a sort of ad-hoc thing that's the duty of everyone? "Hey Gerry, I know you're busy with research, but we've just heard that Horace the Disobedient is in your area and he's been seen casting Fireball twice in a day. Track him down and murder him for us, can you?" Is this something that PC wizards would be expected to do, once they're accepted into the Order of High Sorcery? What happens to the PC if they refuse this duty, or turn a wilfully blind eye?
Basically the Orders of High Sorcery are self policing and the general public hates mages. If you’re an official member of the conclave you can get bailed out by then if you’re in trouble, otherwise you’re likely lynched if you cause trouble. Powerful mages are generally dealt with by the order, not so are left to the general public.
 


Hussar

Legend
In my opinion, I think evil can be completely eliminated and good can actually be just naturally there. At least in my current way of thinking. So, my own feelings are not aligned with how Dragonlance presents the idea of balance. That's as much as I will elaborate upon my thoughts on this though.
I think that this really is the way to view the setting. It's not telling you what morality has to be. It's telling you what morality is IN THIS SETTING. And the point of playing this setting (or at least one of them anyway) is an exploration of that morality.

I totally get why that turns some people off. Totally understand why. Like you, @GreyLord, I find it pretty horrific if you start drilling down. But, this is how the setting is presented. It's not meant to be debated, really. They are telling you, "In this setting, THIS is how morality works."

IOW, if you take the morality as set from the outset, the whole setting makes a lot of sense. Change that morality, and sure, it makes about as much sense as a cardboard hammer.
 

Hussar

Legend
Without going into things not allowed on this forum, I wouldn't consider either of those things to be Good. And I wouldn't consider that sort of utilitarianism to be Good either. At best, they're necessary evils. It may be that the only way for Good to flourish is to kill Evil, but the act itself isn't Good, and the ends don't justify the means--particularly when the means involve sentient beings.

Which is fine in a setting where Good and Evil are not supposed to be both cosmic forces and moralities. It's fine in a setting that's Light Gray and Dark Gray. But that's not what Dragonlance is supposed to be, AFAICT.
But, again, that's the point. It's not asking you to consider these things as good. It's telling you that in the context of this setting, this is what good is. It's very much old Testament, old school religion where smite the unbeliever was considered a good thing.

I'd actually argue that if you aren't willing to wrap your head around that mindset going into the setting, then this setting likely isn't for you. It's not trying to tell you to change your mind. It's presenting a very specific version of morality from a very specific viewpoint. Which, frankly, at the time it was being written, wasn't really all that out of line with a lot of mainstream thinking about things.

This is a setting where the ends 100% justify the means. That's the point. Remember, it's all about balance. So extreme good is just as horrific as extreme evil. It's unfortunate that they tied it to good/evil instead of law/chaos, because then it would have worked SOOOO much better. Everyone can get behind the notion of extreme Law or extreme chaos being horrific and bad. And, when Dragonlance was being written, Law/Chaos was largely the dichotomy in the game. Remember, Takhisis is the Queen of CHAOS, not the Queen of Evil. I think if you stop applying Good/Evil and see the conflict through Law/Chaos, it makes a lot more sense. The Kingpriest caused the Cataclysm, not because he was evil (that can be argued) but because he was too Lawful. The gods needed to shift things away from rigid cultures that stultify and die, so, whack, here comes a honking big mountain.

Takhisis is resisted because she brings too much chaos - if she wins, then there is no more order in the world - only the strong rule. It's anarchy. Everything has to be balanced. Not between good and evil, because that's too nebulous. But between Law and Chaos.

I really do think that a lot of the whole Good vs Evil thing is more what people are reading into the material, not what's actually there.
 

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