pukunui
Legend
I have. The problem is that there are several that would be a good fit for him thematically, so I'm having trouble figuring out which one fits best.Have you checked out the Mark of Warding? Might fit the cleric.
Thanks.I feel like you're headed in a good direction with having most of the granted power non-combat-centric.
I've more or less abandoned the test and organization aspects of this. It's been long enough in the campaign now that the PCs have more than proved themselves worthy. This is now going to be the dragon's "Christmas" gift to the heroes. Instead of having a test, I'm just going to have her tell them that they have to vow to uphold a certain set of ideals (that just happen to match those of most silver dragons) before she'll give them their gift. I'm also thinking of having her describe it as being a gift from the Platinum Dragon, rather than from her. (They still don't know she's a dragon, although the sorcerer suspects something.)If those are values of the faction they're becoming part of or the spiritual test they're undergoing, I'd suggest reworking the Sorcerer's power (which is too offensive for a typical silver dragon). You kind of have the Sorcerer's Red Dragon blood asserting itself regardless of the outcome of her test, but I'd suggest letting her have a power more focused on utility than combat if she passes the test favoring the silver dragon's values.
As for the sorcerer - my idea there is that her red dragon heritage overrides whatever gift she would have received - partly because I like the story aspect of it, but also because I feel like it makes sense, given how the red and silver dragons are arch-enemies. Her mark is an aberrant one. In Eberron, aberrant marks are pretty much always destructive in nature. Plus, it fits with the red dragon heritage.
The whole idea here is that the other PCs get these seemingly benign powers but then, when it's the sorcerer's turn, something goes "wrong" and she ends up with this warped gift instead. Please also note that some of the bonus spells *are* of a more utilitarian nature, namely control flames and pyrotechnics. Also, by giving her a bunch of fire spells as a bonus, I'm also giving her the chance to have a bit more versatility. Instead of feeling forced to mostly just take fire spells to fit the theme, she'll be able to spend some of her limited spells known on other spells, maybe even some utility ones.
As an aside, I'm also questioning whether I really want to give the bard the Mark of Scribing. I might give him something different as well. It's just so hard to choose. And yes, I could always let the players choose for themselves, but then I'd have to come up with alternate power-ups for all of the marks rather than just four of them (not including the custom aberrant one).
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