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Dreaming Beyond Reason

Vindicator

First Post
On the outskirts of the village it stands. A three-story house, wooden, ancient, leaning slightly to one side. Painted black—everything, including the windows—black as the deepest pits of the abyss. It seems almost a living, breathing thing, staring at the village of Karin-Kurr with malevolence and sinister intention, as if resenting them for being what it is not, for being living while it is dead. Or, perhaps, undead.

One morning, with no warning, no premonition, no reason, it was there. No one had built it, no one had commissioned it, no one had discovered it. One morning it was there, in a desolate field outside the town, a field that had been vacant the previous night.

Now one week has passed and the children are dying. Some are feverish, some wracked with horrific cold, some weeping with the agony of festering boils. But whatever their ailment, the children are dying.

For the adults it is perhaps even worse; they remain in perfect health. Their only symptom is the nightmare that they all share each night: a man in black, his face cloaked in darkness, hovering over the village, laughing with a wet, choking whistle, as if forced to breathe through a hole carved in his throat.

You have come to Karin-Kurr not for glory, not for fame, not for treasure.

You have come to do what is right.

After the meeting in the tavern, which serves intermittently as a crowded town hall, it is decided: a party must enter the house and discover the horrors that lie within; discover them and snuff them out. There are few young men (or, for that matter, young women) in Karin-Kurr and fewer of the able-bodied who know how to fight.

It is thus with difficulty that a party is finally chosen: Viviana, Terrance, Rhodan, Greyore Silverson, and Hamras. It is believed that this balance of spellcasters and warriors, natives and outsiders, male and female, will perhaps lead to victory.

Perhaps.

* * *

It is dawn. A short walk from the village brings you to the house. Every one of your senses tells you this is unholy ground. Greyore Silverson stretches out his hand and uses the paladin’s gift to find the evil in men’s hearts and senses a presence so sinister feels his blood run cold.

http://www.enworld.org/forums/attachment.php?attachmentid=14386

There seem to be three possibilities: you are facing a dilapidated front door that hangs uneasily in its rusted hinges. In addition there is a storage shed just to the NW of the house. Finally, there may be other entrances.

What do you do now?


[Vindicator’s rant: It is assumed that you all talked to the villagers and got as much information as possible, which is very little. They know nothing more than (a) the house appeared, (b) the children began getting seriously ill, some nearly to the point of death, and (c) the adults of the village are tormented by the nightmare, every night, of the man in black floating above the town, laughing his strange, uncanny laugh. It is also assumed that Greyore Silverson and Hamras would have used their healing abilities to help the children as best they could; but it is obvious that they are only postponing the inevitable.]

[On characters: I’ve gone over the proposals for two of the characters, Viviana and Rhodhan. On Rhodhan: It costs 100 gp to aquire a familiar (PHB p.54), so you aren’t in a position to do that yet. During the course of the adventure it will become a possibility, so I’ll keep the stats for the toad until then. Also, as a human Rhodhan gets an extra 4 skill points at first level, which haven’t been spent yet. Otherwise, everything checks out for Rhodan.]

[On Viviana: everything looks good. I'll go through the other three characters today and post comments tomorrow (Saturday).]

[TO ALL SPELLCASTERS: Please let me know what spells you’ve prepared for the day.]

[TO Viviania: You will control the actions of Crokks, but I will ask for Handle Animal checks in certain situations.]
 
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Rhodhan walks cautiously along with his new companions, thinking nervous thoughts, eyes darting back and forth over the other party members. Rhodhan is dressed in a loose-fitting shirt and pants, both well-worn but well-made, with a backpack and quarterstaff on his back, a crossbow in one hand. A few tufts of his curly brown hair seems uncontrollable, repeatedly finding it’s way in his eyes. His thoughts are nearly as dark as the house before him.

I am approaching the scariest thing I can imagine with a bunch of people I don't know, probably can't trust. Two of them are locals, will probably sacrifice me at the first opportunity... just like the village is doing with all of us. And another a paladin. All I need is for him to think I'm tainted, and he'll chop my head off. Maybe he can already tell, who knows? So the only one I might trust is the Gnome. He seems nice enough. Which is probably an act. Why should I think there’s anyone here I can trust?

Rhodhan continues thinking on the Gnome’s potential, both good and bad, when he realizes he’s been glaring at him for over 3 minutes, and quickly turns his gaze to the ground. I have to quit doing that. It’s a bad habit.

*clearing his throat nervously* “So, most of you have all been beyond our little village. Guess you dispatch dark, evil houses all the time.”

Fully expecting no one to find him humorous, Rhodhan notices the storage shed, and heads towards it, looking for signs that anyone has moved along the ground between the house and the shed, and seeing if it is as sinister looking as the house itself. As he approaches the shed, he loads his crossbow, so he’ll be ready for anything.

[OOC Your attachment link doesn’t seem to work :(
No problem with waiting on the familiar. My hit points drop down to 6 then, without him
Spend my 4 extra skill points on 2 ranks of Spot (cross-class), giving me +3 Spot.
Spells memorized (3/2):
0 level: Detect Magic x2, Light
1st level: Mage Armor, Magic Weapon]
 

Hamras of Karin Kurr -- Cleric1

Hamras draws his sword and mutters a prayer to Heironeous for guidance, then says to all in the party:

Let's check the grounds of the building first. There may be other ways inside.


Hamras' Spells:

0 Level: Detect Magic, Detect Poison, Light
1st Level: Bless, Protection from evil, Magic Weapon
 

Viviana - Druid1

"Yes, I agree with the cleric. We should search the ground for any other ways to get inside."

The young halfling woman clad in brown, scratc her Badger companion on the back, while checking if her backpack is still fastened. She is quite obvious nervous, and rightly so. She sets of around the house, looking for anything that resembles an entrance.


Vivianas spells:
0: Create water, Detect Poison, Know Direction
1: Entangle, Produce flame
 

Terrance smirks at the human who's been staring at him.

"Yes...We gnomes consider it our solemn duty to dispatch dark evil houses wherever we find them."

He readies his shortbow and moves towards the house with the party.
 

Hey guys, comments on two more characters:

Cannibal Kender: Two minor problems with Terrance’s skill stats. (1) His skill check for Use Magic Device is +6, but since he is only allowed 4 ranks at first level, and Use Magic Device is a Charisma-based skill, and his CHA bonus is +1, his total for Use Magic Device should be +5. I suspect you may have added your INT bonus by mistake. (2) Same problem with Disable Device; his skill check is +7, but Disable Device is an Intelligence-based skill, and his INT bonus is +2. His Disable Device check should be +6. Perhaps you added your DEX bonus instead by mistake.

FerretGuy: (1) There’s a problem with Greyore Silverson’s Constitution bonus. Right now you have it listed as +3, but since his CON is 15, the bonus should actually be +2. This affects hit points (which are now 12, not 13) and his Fortitude saves (which are now +4, not +5). (2) You also have 1 unspent skill point. (3) You’ve listed Craft (Smithing) as a skill, but I need you to specify if its Weaponsmithing or Armorsmithing.

I’ll have some comments Johnsemlak on Hamras tomorrow. In the meantime, we’re still waiting for FerretGuy to get in on the game here…(taps foot, looks at watch)… :\

P.S. Should we confine posts like this one to the "Talking the Talk thread", or keep everything here? I tend to prefer one thread, so nothing slips between the cracks, but some people prefer to have a separate OOC thread. Let me know.
 

OOC: will make corrections...sorry just been not mentally with it, didn't mean to stall game.

Greyore stands on the porch to the house, looking to the others as they start off to explore the grounds. The evil is in front of us...yet they go to "check" where the evil lies?? Moradin give me strength! Stepping off the porch and onto the grounds he positions himself where he can keep an eye on the others so if they do find trouble he can help.
 

The five of you, weapons raised, briefly explore the grounds of the house. This is what you find:

(1) A battered storage shed, approximately 20' X 20', sits rotting to the NW of the house. Its small double-doors are locked shut, but the rotting wood would be easy to bash apart.

(2) The main entrance to the house is two large, slightly warped oak doors. They are locked, but wouldn't be hard for the five of you to kick open. The front of the house faces N.

(3) At the end of the E side of the house is a large, rotting coal chute which is closed, but unlocked. It wouldn't be too difficult to slide down this chute to the cellar.

(4) The S side of the house has a small backdoor, closed and locked, but once again, easily kicked open.

(5) There are no windows on the first floor of the house. The second and third floor have windows out of reach, painted black. These windows are barred shut with strong-looking iron grating, also painted black.

You seem to have four options: the storage shed, the coal chute, the main entrance, or the back door.


[Vindicator's rant: To keep things simple, please keep OOC comments in [square brackets] and character speech in "quotation marks". Oh, and Johnsemlak, it seems that you only spent 25 points on attributes, but you had 28 to spend...]
 
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Rhodhan, human wizard

At the storage shed, Rhodan muses to himself. The Dwarf is probably stronger than I am, but he's already looking at me like I don't know what I'm doing. So I better do this myself... and prove him right.

Moving to the locked, rotting doors of the shed, Rhodhan sets his loaded crossbow down at his feet, where he can pick it up quickly, and digs out his crowbar from his backpack. Rhodhan prepares to try and pry the boards apart, saying "If we walk in that house and get eaten, it's gonna bug me for eternity if I don't know what was in here." Why do I keep trying to be funny? Never much been into comedy before. Nerves, I guess.
 

Hamras Level 1 Cleric

Hamras stands near Rhodhan, sword drawn, and watches carefully has he opens the shed.
 
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