Infiniti2000
First Post
Agreed. It was taken out of context.Hypersmurf said:Read in isolation...
Agreed. It was taken out of context.Hypersmurf said:Read in isolation...
Bryntryst said:I've just recently returned to the forums, and apparently can't make my own topic, so I'll breathe a little life into this one to ask a few questions.
The group that I play Living Greyhawk with is starting to offer Xen'drik Expeditions, and I have a promo creation card that permits me to play a drow. A question recently came up regarding spell resistance, though and it has me rethinking my choice.
According to the DMG and the PHB, spell resistance can be lowered by spending a standard action, and remains down until just before your next turn. The rules regarding SR also state that harmless spells always fail against spell resistance. My questions are as follows:
1) How do drow (or any other creature with SR) use healing potions? If they have to use a standard action to lower their SR, they don't have any actions left to dump a potion down their neck.
2) How do drow clerics magically heal their fallen (below -10) on the field of battle? An unconscious drow has no actions to lower their SR, and a cure spell automatically fails.
3) I know I'll think of one later, so instead I'll ask this. If I promise not to make a Drizzt clone, will you not hound me for playing a drow?![]()
It's a Xen'drik Expeditions character, so the campaign will take place in Xen'drik. Come on, now. Why would any self-respecting drow leave the dark continent?(Psi)Severed Head said:provided that particular drow has a good reason to leave Xen'drik

Infiniti2000 said:There's more than a few here who do not. In fact, I've never heard of a DM that ran it that way.
Infiniti2000 said:If you make a non-evil drow, then that by definition is a Driz'zt clone.
(Psi)SeveredHead said:They don't. We're talking evil here.
If they're not an Eilistraee worshipper and are neutral (eg not good, not evil), we'll leave them alone.
Edit: it's okay if they're Eberron drow
So, why would you houserule harmless spells like that, but then allow SR only to affect non-harmless spells? That makes no sense to me.Kae'Yoss said:But then again, I've seen it go beyond the rule,too. I once had to save against bear's endurance.
Infiniti2000 said:So, why would you houserule harmless spells like that, but then allow SR only to affect non-harmless spells? That makes no sense to me.
Kae'Yoss said:So you've got something against a game world where there's a good drow deity, but a campaign setting where heaps of drow are goody two-shoes is okay?
No, not really. While a Driz'zt clone is possible in Eberron (and thus Xen'drik), it doesn't really fit.Infiniti2000 said:If you make a non-evil drow, then that by definition is a Driz'zt clone. But, hey, nothing really wrong with that if you've never actually done it before. I'd have no problem with a player trying out an established character concept.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.