DrSpunj,
Good catch. I meant d6, d8, d10, d12 cost 0, 1, 2, 3.
So powerful or combat feats cost 5, and general or expansion feats cost 3. Since I think pre-mapped abilities, and low-power prereq'd feats should cost less, feats which fall into one or especially both categories (like the Barbarian's pre-mapped 2nd and 3rd Rage per day ability/feats), cost less than a Fighter's Bonus Feat. I price them as general or expansion feats (3).
I noticed many of the costs I was using originally (weeks ago) were divisible by 2, which is why my costs are about half the original listed costs. Magic I'll likely price at 4 and 7 for half and full, but I'm still tinkering, not being as familiar with that system (thanks for the details you gave).
I do think the Druid/Ranger/Barb abilities, in the core classes, are pretty concrete feat paths. Now, I too liked that in 3E you can multiclass. But the thing about multiclassing I didn't like was the fact that the 1st level of many classes was where much of the power lay. (Want a truckload of abilities and amazing saving throws by 3rd level? Take three different classes). The thing I like about a la carte character levelling is that you get flexibility, without reckless freebies.
But if someone wanted to commit to being a Barbarian or Druid (or whatever well thought-out theme they came up with) for several levels, and committed to buying themed/expansion feats a few levels ahead of time, I'd likely drop the cost of those future, pre-mapped feats.
This rule sort of applies to Bardic Lore, as well. Actually, there are lots of abilities based on class level, though usually they're based on prestige class levels. Since a la carte purchasing doesn't have "classes" per se, just make sure players can't buy feats that don't fit their concept. Not all feats are general feats, after all. If I remember right, some can only be taken at first level. Some improve with / are limited by other bonuses (like expertise and power attack are limited by BAB). Personally, I'd probably make Bard Lore have Bard-like feat prereqs, and/or be based on applicable levels relative to their attainment, just like caster-level abilities or prestige-class abilities are.
Good catch. I meant d6, d8, d10, d12 cost 0, 1, 2, 3.
So powerful or combat feats cost 5, and general or expansion feats cost 3. Since I think pre-mapped abilities, and low-power prereq'd feats should cost less, feats which fall into one or especially both categories (like the Barbarian's pre-mapped 2nd and 3rd Rage per day ability/feats), cost less than a Fighter's Bonus Feat. I price them as general or expansion feats (3).
I noticed many of the costs I was using originally (weeks ago) were divisible by 2, which is why my costs are about half the original listed costs. Magic I'll likely price at 4 and 7 for half and full, but I'm still tinkering, not being as familiar with that system (thanks for the details you gave).
I do think the Druid/Ranger/Barb abilities, in the core classes, are pretty concrete feat paths. Now, I too liked that in 3E you can multiclass. But the thing about multiclassing I didn't like was the fact that the 1st level of many classes was where much of the power lay. (Want a truckload of abilities and amazing saving throws by 3rd level? Take three different classes). The thing I like about a la carte character levelling is that you get flexibility, without reckless freebies.
But if someone wanted to commit to being a Barbarian or Druid (or whatever well thought-out theme they came up with) for several levels, and committed to buying themed/expansion feats a few levels ahead of time, I'd likely drop the cost of those future, pre-mapped feats.
This rule sort of applies to Bardic Lore, as well. Actually, there are lots of abilities based on class level, though usually they're based on prestige class levels. Since a la carte purchasing doesn't have "classes" per se, just make sure players can't buy feats that don't fit their concept. Not all feats are general feats, after all. If I remember right, some can only be taken at first level. Some improve with / are limited by other bonuses (like expertise and power attack are limited by BAB). Personally, I'd probably make Bard Lore have Bard-like feat prereqs, and/or be based on applicable levels relative to their attainment, just like caster-level abilities or prestige-class abilities are.