Darklone said:
Yeah, monk druids... Hell on earth! Same spell progression as sorcerers... more hitpoints, skillpoints, special abilities, AC, healing spells... Yihaa!
Forget Magic Fang. (What level is your monk? I hope not more than 2, otherwise the missing spellcasterlevels will suck very fast)
Since he is the only healer: Goodberries. As soon as you reach higher levels, you will very fast carry a real big bunch of them around if you cast them once each day.
Next best spell: ENTANGLE. Absolutely the best lvl1 spell in 3rd edition.
My DM agreed to let me change Goodberry so that it produces exactly 5 berries each time it's cast. That's the average number, and it makes goodberry bookkeeping much, much easier.
I usually cast it twice a day; if I'm travelling, I'll cast it 3x/day. And I distribute the berries so that every party member has at least 8 (a single person can only benefit from 8 goodberries/day anyway).
Entangle isn't nearly as great as it might seem, I think. In most games, the bulk of adventures happens in cities or underground; the spell is useless in these environs. However, when you do get a chance to use it, it freakin rocks.
And our monk always gets a magic fang from me in battle: it makes him much, much more effective.
A couple of fun notes:
-If you're assaulting a compound, remember stone shape and soften earth and stone: they can allow you to make your attack from an unexpected direction, bypassing the guards.
-You can cast produce flame on your friends. If one of your friends has the rapid shot feat, all the better: they can throw the flame several times per round.
-Make sure that your party members buff up your animal companions. Your wolf or bear is a lot likelier to survive if she's wearing a suit of mage armor and/or is under the influence of cat's grace.
Daniel