Druyid

Gish Makai

First Post
Forgive the blatant lack of proper word use in this but it has been a while since I created something from scratch.


Druyid
Medium-size Plant

Hit Dice: 4d8+4 (22 hp)
Initiative: +2 (+2)
Speed: 30 ft
Armor Class: 15 +3 (Natural) +2 (Dex)
Attacks: 2 slam or 1d6 Spike
Damage: 1d6 or 1d4 (spike)
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: Spikes
Special Qualities: Plant
Saves: Fort +5 Ref +3 Will +2
Abilities: Str 11, Dex 14, Con 13, Int 9, Wis 13, Cha 15
Skills: Hide +5

Climate/Terrain: Any Forest or Grassy terrain
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always Neutral
Advancement: 5-7 HD (Meduim); 8-9 HD (Large)

Druyid
The Druyid is a creature that strikes fear into most travelers. It looks like a humanoid plant that walks upright but it has special qualities about it.

Standing roughly 5 1/2 feet in height and almost completely green in color, the Druyid is a capable fighter in most wooded and grassy conditions.

COMBAT
The Druyid prefers to shoot its spikes at its opponents rather than engage in melee combat.

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Spikes (Ex): The Druyid can let loose 1d6 spikes per round. These spikes are at a ranged attack and are not reusable by anyone.

Skills: Druyids gain a +5 racial bonus to Hide checks when in wooded or grassy terrain.
 

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Is this a rebuild of an earlier attempt, Gish? I have this in my records from a previous post (see below). I forget who it was that lost his/her hard drive full of monsters.

If not, someone else must have come up with the same name for a similar creature... weird.

(I feel horrible -- I should really start leaving names in my monster stash.)



- Devon


Druyid
Medium-size Plant
HD: 3d8+12 (25 hp)
Initiative: +0
Speed: 30 ft
AC: 13 (+3 Natural Armor)
Attacks: 2 Slams +4 (melee)
Damage: Slams 1d6+2
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: Augmented Spike, Improved Grab
Special Qualities: Plant, Low-light vision, Fire Vulnerability, Sustenance, Barkskin
Saves: Fort +7, Ref +1, Will +3
Abilities: Str 14, Dex 11, Con 18, Int 12, Wis 15, Cha 12

Climate/Terrain: Temperate Land
Organization: Solitary or Group (2-6)
CR: 2
Treasure: None
Alignment: Neutral (Usually)
Advancement Range: By character class

Druyids are plant people. They resemble humanoids in every feature but what gives them away is their 'skin'. They have bark for skin. They range in colors from green to brown to most autumn colors. This does not in any way give them any sort of chameleon power.

COMBAT
Druyids fight by slapping at their opponents with their fists.

Improved Grab (Ex): Druyids that hit with both slam attacks automatically hit with their augmented spikes.

Augmented Spikes (Ex): In the palm on each hand, the druyid has a four inch spike hidden within its flesh. This spike can be called forth at will but is usually used when the druyid can get a hold of its victim. The spikes deal an additional 1d6 damage.

Fire Vulnerability (Ex): Druyids are susceptible to fire. They suffer an additional point of damage for every HD dealt from a fire source (i.e. they suffer 4 extra points of damage from a 4 HD fire source).

Sustenance (Ex): If a druyid is in contact with the earth or any water, it can sustain its life indefinitely. It takes what it needs from the soil and water to stay alive. If it cannot keep contact with the earth or water, the druyid 'starves' to death by losing 1 Constitution point per day until it can get contact again.

Barkskin (Ex): Druyids have a natural bark for skin and this gives them a +3 to natural AC. For every 3 HD/levels, druyids gain a +1 to AC as their skin hardens over time.

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Druyids as Player Characters
Druyids can be played as PCs and have an ECL of +6. They favor Druid as their class but can be anything if they choose. They prefer to use natural weapons, those made from wood or earth.
 

Doesn't seem like mine but it might be....lemme know if you can find out who did it. It's been far too long since I made any creatures that I forget.

It would be very weird if 2 people had the very same idea wouldn't it....
 

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