DT's Saga of the Dragon Cult (Standing Stones)


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last round
cast summon monster 1 with Feat: Augment summoning. casting time: 1 round
this round
John sets for Benny to appear in a location to flank with Brick the earth elemental and then attack
He then casts a spell that summons a glob of snot the party has seen once before. He searches for a target that is far and away from Skraagg

cast orb of acid, lessor
throw [range 35 feet] att +6; dam 2d8; ranged touch
range touch: 1D20+6 = [11]+6 = 17
orb of acid damage: 2D8 = [3, 6] = 9[/url

He makes his aim and hopes it is true in the flight of the 2 inch sized glob of acid

[sblock=benny the celstial badger]
Benny the celestial badger; range 35 feet; duration 4 rounds; smite evil 1/day +1; Rage, smite evil
darkvision 60 ft; Energy res. 5: acid, electricity, cold; SR 6
ST: 10 ; DX: 17 ; CN: 17 ; IN: 3 ; WS: 12 ; CH: 6
HP: 7; initiative +3; AC 15, touch 14, FF 12;
[url=http://roll.coyotecode.net/lookup.php?rollid=112791]_: 1D8+4 = [3]+4 = 7

saves: fort: +6; Ref: +5; Will: +1
att: +6; dam 1d2+1
full round: +6/+6/+1 [bite] Dam: 1d2+1/1d2+1/1d3+1
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Agile, TrackB, Weapon FinesseB [claws]
special abilities:
Rage
creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. [not added in]
smite evil
listed, not added in
Augment summoning feat by caster, added in
[/sblock]

:
benny's hitpoints[/QUOTE]
 


The four armored cultists come into view, but as they give a strange scream and rush you they notice Brick and Benny coming from seemingly nowhere. That first initial shock disappears, followed by another as John hits one of the lead women in the chest with his sorcery, burning part of her armor and flesh.

OOC: Need initiative for Brick and Benny and we'll get this show moving.
 


Brick's Initiative

[roll0]

[sblock=Brick the Small Earth Elemental]
Name: Brick
Alignment: C/G
AC: 17
HP: 19 [2d10+2] (rolled in post # 197)
BAB: +2
CMB: +4
CMD: 13
Melee: Slam +6 (1d6+4)
Earth Mastery: +1 Att & Dam if both elemental and its opponent are touching the ground.
Init: -1
[/sblock]
 

The ladies close with your group, screaming their chilling warcry.

OOC: Scrag and Benny up. Rosalia may also act against the priest if she wishes to attack him solo. An attempt to backstab is going to require a Move Silently check.

Init:
36/36 Scrag: 23
Benny: 22
18/21 Rosalia: 18
18/18 BerserkerB
18/18 BerserkerC
-3 Grok: 17
Brick: 16
9/18 BerserkerA: 15
15/26 Roque: 14
15/15 John: 9
18/18 BerserkerD
 


Berserk to berserk, the badger kicks up dust and leaps to attack, golden light drifting from his coat as he does so!
Attack
claw claw bite - no rage effect: 1D20+6 = [9]+6 = 15,
1D20+6 = [12]+6 = 18, 1D20+1 = [9]+1 = 10

with flanking: 17, 20, 12
Damage
Damage - full round: 1D2+1 = [1]+1 = 2, 1D2+1 = [1]+1 = 2, 1D3+1 = [1]+1 = 2
*note* no damage taken yes so no rage effect:
A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

[sblock=benny the celstial badger]
Benny the celestial badger; range 35 feet; duration 4 rounds; smite evil 1/day +1; Rage, smite evil
darkvision 60 ft; Energy res. 5: acid, electricity, cold; SR 6
ST: 10 ; DX: 17 ; CN: 17 ; IN: 3 ; WS: 12 ; CH: 6
HP: 7; initiative +3; AC 15, touch 14, FF 12;
_: 1D8+4 = [3]+4 = 7
saves: fort: +6; Ref: +5; Will: +1
att: +6; dam 1d2+1
full round: +6/+6/+1 [bite] Dam: 1d2+1/1d2+1/1d3+1
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Agile, TrackB, Weapon FinesseB [claws]
special abilities:
Rage
creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. [not added in]
smite evil
listed, not added in
Augment summoning feat by caster, added in
[/sblock][/][/]
 

Keep on praying to your foul gods.. yes get in that sweet Frenzy of yours.. let's see if they can save you! thought Rosalia as she was approaching the priest.

Rapier in hand she took every precaution as she could as she got nearer to the lone figure. The idea is simple: punch a hole in the back of the priest.

A few meters. All she'll need to do is thrust her blade right below the ribcage and upwards! The priest was making it easier by raising her hands to the sky.


OOC
[roll0]
[roll1]
[roll2]
 

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