Berserk to berserk, the badger kicks up dust and leaps to attack, golden light drifting from his coat as he does so!
Attack
claw claw bite - no rage effect: 1D20+6 = [9]+6 = 15,
1D20+6 = [12]+6 = 18, 1D20+1 = [9]+1 = 10
with flanking: 17, 20, 12
Damage
Damage - full round: 1D2+1 = [1]+1 = 2, 1D2+1 = [1]+1 = 2, 1D3+1 = [1]+1 = 2
*note* no damage taken yes so no rage effect:
A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is
dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
[sblock=benny the celstial badger]
Benny the celestial badger; range 35 feet; duration 4 rounds; smite evil 1/day +1; Rage, smite evil
darkvision 60 ft; Energy res. 5: acid, electricity, cold; SR 6
ST: 10 ; DX: 17 ; CN: 17 ; IN: 3 ; WS: 12 ; CH: 6
HP: 7; initiative +3; AC 15, touch 14, FF 12;
_: 1D8+4 = [3]+4 = 7
saves: fort: +6; Ref: +5; Will: +1
att: +6; dam 1d2+1
full round: +6/+6/+1 [bite] Dam: 1d2+1/1d2+1/1d3+1
Skills: Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats: Agile, TrackB, Weapon FinesseB [claws]
special abilities:
Rage
creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. [not added in]
smite evil
listed, not added in
Augment summoning feat by caster, added in
[/sblock][/][/]