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Dual issue! Ripple effect & personal responsibility

ThoughtBubble said:
On the out of game topography, Pirate's player has stated that he doesn't expect to enjoy the game, and is only coming along to hang around with his friends.
I wish I could determine what this is code for. Here are some possibilities:
1. I had an idea for what we would all do socially and it wasn't this game.
2. I had a bad time last campaign and expect to again so I'm making an excuse in advance.
3. I need people to constantly cater to me and give me special attention to prove my value to them.
No good can come of gaming with someone who has predetermined that he will not have a good time. Life is too bloody short.
Talking with the players about it, I hear a lot of stories about the party not getting along.
And what about in real life? Is it a Jeckyll and Hyde thing where he is otherwise civil or is he socially obnoxious both in and out of character?
I'm afraid of doing too much, as I'm the new guy in the group, but it's already looking like I'm going to end up nominally as the party leader.
4. I was party leader last time and no one liked my leadership so this time I'm going to make it my mission to make the party unleadable.
I haven't encountered a problem yet. I'm mostly anticipating one. Or rather, I'm looking for a way to pre-emptively deal with it.
The guy has announced he's not going to have a good time. The GM is already having meetings with people about how to deal with the social problems he is already anticipating. Head over to a next door thread; I don't want to repeat myself. http://www.enworld.org/showthread.php?t=116439
 

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Well, for any interested, I went and had a talk with Pirate's player yesterday. I think things are on the road to working out smoothly. One of the nice things about the setup is that since our characters have been adventuring together for so long (prior to the game), we were able to talk past the whole "I'm not really saying I hate you" phase, and skip to the somewhat droll name calling. So I call him a drunk a lot, he calls me a panzy, and we go on our way. It's commeraderie, I guess. :)

So, I think we're going to get off on a better foot now.
 

ThoughtBubble said:
Well, for any interested, I went and had a talk with Pirate's player yesterday. I think things are on the road to working out smoothly. One of the nice things about the setup is that since our characters have been adventuring together for so long (prior to the game), we were able to talk past the whole "I'm not really saying I hate you" phase, and skip to the somewhat droll name calling. So I call him a drunk a lot, he calls me a panzy, and we go on our way. It's commeraderie, I guess. :)

So, I think we're going to get off on a better foot now.

In my most recent game I played a dwarf wizard and another fellow was a half-orc barb/fighter. We spend much time insulting each other (pig-faced half human, stump) and it came to blows a few times. In character the dwarf was convinced that the only way to settle an argument with the half-orc was to punch him out. The half-orc found this an eminently satisfactory means of conflict resolution. they did risk their lives and souls for each other.
 

Sense Motive - it's a good idea to ask GM if you can swap a class skill (or 2) for a cross-class skill that better fits your character concept; a good GM should allow this IMO.
 


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