Dungeon 140, 141 and 142 have no FR or Eberron content

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takasi said:
Everyone's favorite topic. :)

Back when 134 and 135 came out with no FR and Eberron content, there was a hint of promise that the year would still yield something "close" to the goal stated by Mr. Jacobs: 1/3 of content would include some flavor from WotC settings material.

While I actually agree with a lot of your statements, you already know this won't get anywhere, right? :)

For myself, as has been mentioned in previous subjects you've started on this same topic, the Eberron stuff is usually so fringe Eberron that it's not really as useful to me as something that would be more flavored and topical, rather than "focused on Eberron's unique elements" or somesuch.

Given also that I have negative interest in running an Savage Tide campaign, Dungeons usefulness is at a low for me right now, but I'm still a subscriber. The articles are fun, and I draw useful info from about a third of the dungeons, and use modified dungeons about one in nine.

Otherwise, there's been lots of plot material in the actual Eberron books to help.
 

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Crothian said:
What this means to me is not enough people writing good adventures for those settings. If you want more of a certain content then I'd be encourage people to write adventures for it.

That is what it means to me. If there are poor FR adventures then all that does is drive people away from the setting OR worse makes Dungeon look bad in general. I mean honestly who wants to play a poorly written, poorly edited adventure no matter what campaign setting it's in?
 

Vocenoctum said:
While I actually agree with a lot of your statements

What statements? In these threads I fail to see his point other then he wants more of a certain material.
 

Crothian said:
What statements? In these threads I fail to see his point other then he wants more of a certain material.

I think Tak's point is to annoy people enough to write FR material. :p :)
 

Well, Eberron, not Forgotten Realms. I'm pretty positive Takasi only highlights the lack of Forgotten Realms content to get that setting's fans on board.
 


Personally I am glad to see a majority of core adventures in Dungeon, especially since I just resubscribed after 12 or so years away.

But I think the OP should take the adventure path out of consideration, as I think it should be judged seperately from the other adventures. I do agree, however, that even with thsoe out, the magazine is still strongly core.

But is that such a bad thing. Core adventures can generally be imported to any game world, be it FR, E, or homebrew, with minimal changes. OA is harder, FR harder still and Eberron is the hardest of all to convert to a core game.

At least FR has mostly a core philosphy and gameplay, htough sometimes editing out affiliations, cults and the like is hard with a FR adventure, with eberron everything works diferently enough that it is very ahrd if not impossible to make it a core adventure. IF I were to do so, I would be better seved by keeping the maps and wingingthe rest.

So I am not unhappy with Dungeon being mostly core.
 

Eye,

Yeah well it's bad for Tak. I mean it's like asking me what I think Dungeon needs. Cause then I'd say "Let's make some Scarred Lands campaign stuff!" :p :) Just saying.
 

Crothian said:
What statements? In these threads I fail to see his point other then he wants more of a certain material.

Basically, Dungeon doesn't like to use too much NonCore support since too much will alienate readers, but the non-core stuff they do use tends to be the fringe of the campaign world, highlighting everything that makes the setting different, such as airships or warforged. In turn, this makes such adventures alienate Core readers more.

Dungeon staff has mentioned before that they aim for 1/3rd, and that they sometimes turn "Eberron" adventures into Core adventures if they don't focus on Eberron Elements, which to an extent can make sense since you don't want folks slapping Eberron stuff to get in as an Eberron adventure, but also means some that really would appeal more in an Eberron campaign get relabeled and de-Eberroned.

He tends to focus on numbers, and Takasi is great at Thread-camping, but most of the responses are also just people yelling at him and focusing on elements that have nothing to do with the issue, just more noise to drown out the signal.

So, yeah the 1/3 statement isn't carved in stone, but more of a general guideline that they mentioned, but at the same time, if someone subscribed based on such a statement, does it matter how explicit it was that "1/3" doesn't mean 1/3 in actuality?

He has also proposed various methods for increasing the non-Core content of the magazine, but I'm sure it's nothing the staff doesn't already know and decided against. They feel they're on the right track, and as long as their sales show them to be right, they will continue it. (Well, except Downer. They'll keep Downer forever, regardless of how many folks dislike it. :)

I've said it before, but basically I figure with subscribing, I'm paying for every other magazine (half off, or thereabouts) so as long as I get that value, it's worth it to me to keep subscribing. That doesn't mean I love everything they do, and quite often complaint threads get shouted down by rabid pro-Paizo voices, no matter how valid the complaint may be.
 

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