Vocenoctum said:Basically, Dungeon doesn't like to use too much NonCore support since too much will alienate readers, but the non-core stuff they do use tends to be the fringe of the campaign world, highlighting everything that makes the setting different, such as airships or warforged. In turn, this makes such adventures alienate Core readers more.
EyeontheMountain said:But I think the OP should take the adventure path out of consideration, as I think it should be judged seperately from the other adventures. I do agree, however, that even with thsoe out, the magazine is still strongly core.
But is that such a bad thing. Core adventures can generally be imported to any game world, be it FR, E, or homebrew, with minimal changes. OA is harder, FR harder still and Eberron is the hardest of all to convert to a core game.
Crothian said:Wow, his first post said a lot more then I read![]()
You just killed irony so dead that it can never, ever be raised.Nightfall said:I think Tak's point is to annoy people enough to write FR material.![]()
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Vocenoctum said:Sorry, you said "threads", plural, so I assumed you'd read the other threads. Judging purely by the followup thread, you do miss a lot of the actual discussion.
James Jacobs said:And while I'm dropping hints about campaign setting specific adventrues, fans of Mystara/The Known World and of Planescape will probably recognize some proper nouns in a couple of 2007's adventures as well...