Room 85 - Trail to the Beach
This 120' long unlit natural tunnel irregularly varies between 12' and 20' in diameter with several good places to hide and set ambushes. Lowest in the middle, there is a 20' long stretch that gets up to 5' deep in mucky water (around 2' deep at the cave walls).
The east exit of the tunnel slopes gently upward into the burial chamber of Arne Frodeson (#83). At the west end there is a rise and fall of about 3' before opening into the huge lake cavern (#86). That western entrance has the dim light glow of the cavern beyond and a bit farther into the cave there is still a faint glow (counting as heavily obscured - but enough to lead someone out).
Nothing permanently dwells in the tunnel, but there is the chance of running into something out hunting (roll d10; if multiple locations are given then roll among them giving an equal chance to each).
1 - A Giant Crab hides in the pool B.
2 - A Cave Fisher has spread filaments from C1 to C2.
3 - A Carcolh is hunting the western half of the tunnel and is waiting in one of C1, C2, or C3.
4 - An Eachy is hunting the tunnel and awaits in one of A, B, C1, C2, or C3 if it is expecting new arrivals to the lake, and in B if it is expecting those leaving it.
5- A Cloaker hunts from the dark of the tunnel, comfortably hiding in the ceiling of B or C2.
6 - Both 1 and 2
7 - Both 1 and 3
8 - Both 1 and 5
9-10 - Nothing this time
The things that could be encountered are not particularly cautious, but even the least intelligent among them will not suicidally go after something that has taught them a profoundly violent enough lesson.
View attachment 275326
The Carcolh (CR4, Large Monstrosity) and Eachy (CR6, Large Fey) can be found in Izegrim Creations's "Twilight Fables". See
D&D 5E - Twilight Fables Now Publicly Available! or contact
@Sacrosanct to get a copy.