Dwimmermount IC:

Skarsgard

Explorer
Robert surveys the bloodied area and noting the distress on his companions faces he maintains a respectful silence.

From the blood there appeared to be many casulaties but someone had taken the bodies?
 

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Leif

Adventurer
Yrel, Elf Magic-User / Thief

Yrel looks with distaste at the smeared blood and other juices, and makes an effort to not step in any of the fluids that may remain.

Yrel's sheet
 

Binder Fred

3 rings to bind them all!
"He-re is wh-were it-t-t-t hap-p-ppPPened," simply says the crippled warrior.

"K-kk-klyman." Here. "Mig-gg-g-Grim." Right next to it. (He'd learned the names from Pieter, shortly after coming back). Several points in a row: "Orc-c-csu." And, finally, to a subtler splash on wall and ceiling, "B-b-b-bin-Binhar's hand-d." The one that started it all.

This is, strangely enough, the happiest place down here for him. The place where he escaped the dark pits of insanity. Where he found his mind again...

It's only been a few days, not even a month, and already it feels sort of nostalgic, just standing here...
 

Deuce Traveler

Adventurer
Gargrim simply grimaces, staring off for a moment where Midgrim had fallen. Finally, he says, "Well, enough is enough. Let's secure our backsides before getting in too deep, eh?"

OOC: If we are in room 1, how about we check out that door north of the entrance. We'll clear the rooms around us before searching out the orc lair.
 

Binder Fred

3 rings to bind them all!
Exploration it is.

On their first door though, Klyman's absence is immediately felt...

"Exp-p-ppppert-t-t?" questions the crippled man after a pause, looking towards their two new members.


[sblock=OOC]I propose the following SOP for all doors we encounter?

1. Yrel checks for traps
2. While Vindar (our highest Wis PC) listens for noise and peers under/through
3. If nothing and unlocked, Gargrim opens and goes through.[/sblock]
 

Leif

Adventurer
Yrel, Elf Magic-User / Thief

Yrel looks from Vindar to the door and back again. "Are you asking me to do something? Here, why don't I check the door for traps and see whether it is locked." The Elf then moves forward, has the others move back so that they will be out of range of most bad things (15 feet, if possible), and then will check the dor for traps. If no traps are found, he will test it to see whether it is locked.

[OOC: I'm assuming that you want to make these rolls, but I will, if you want,]

Yrel's sheet
 


Imperialus

Explorer
You push open the door to the north It appears to be a largely empty room, that may have once served as a guardpost. Other than a door to the East the room contains little more than smashed furniture and dust.
 

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Binder Fred

3 rings to bind them all!
Vindar points, two-fingered, towards the Eastern door with a questioning eyebrow. There might be small trinkets hidden in the dust, a copper or two, but nothing that will take them towards the path to godhood.

Best to step lively in these abandoned parts.

As to Robert's question, he shrugs: his memories of the time before are alternatively crystal sharp and muddled, weirdly distorted. In all cases he has no understanding of what was being said though, remembered voices a roar of shouting/murmuring gibberish...

Maybe Gargrim can do better?
 


Deuce Traveler

Adventurer
Gargrim only nods. The threat came more from the east. "Let's check out the southern door for traps and then go on through. We'll secure that and then north, before taking on the eastern passages once more."
 

Leif

Adventurer
Yrel Elf Magic-User / Thief

Yrel moves to the southern door, limbers up his picks and spanner, listens carefully at the door, and then proceeds to go to work on the lock.

Yrel's sheet

DM rolls this, right?
 
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Binder Fred

3 rings to bind them all!
While the cloaked elf does his thing, the crippled man stiffly stares into the ruined 'guardroom', his sunken eyes taking-in the marks in the dust with horror: He remembers this place now. He- That was them! Their boots! Typhon's Fist. They'd come through here... *He'd* come through here. Through that door he just pointed to! Onwards, down stony corridors to those devilish skeletons that had slaughtered them...

They'd almost gone the exact same way again!


OOC: I think true North is to the left, i.e. not actually up in this case, but that was clear enough: we're going for the door at the bottom, next to the statue, right?
 


Imperialus

Explorer
The door is unlocked, and untrapped as you gingerly lift the catch. Listening as you work, you think you might hear the beastial sound of the orc language on the other side. Carefully cracking open the door you see that it leads to a corridor with an opening on your right, a closed door to the left and an opening to a larger room to the east. A faint glow of firelight is coming from the east, along with what is now more clearly orcish.

*edit*
OOC: You'll notice I've excised the natural caverns of the map. You do still have them, and I'll include them again when it becomes relevant, it was just getting to the point that my hand was getting to be more trouble than it was worth to trace them out over and over again.
 

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Binder Fred

3 rings to bind them all!
Vindar tears his gaze away from the guardroom, back to the matter at hand... Which sounds far worse, actually! His heart speeds up in his chest at the perspective of battle, although... "No sn-eak-k," he whispers to Gargrim, pointing to his right leg.

He'll have to be rear-guard if they go that way.
 

Deuce Traveler

Adventurer
Gargrim looks at Vindar as if he's insane, then grips his mace tightly and whispers back. "We are not here to sneak. We are here to kill." Gargrim slips into the next room quietly, looking for the source of the orcish voices and not caring if Vindar and the rest follow or not.
 

Binder Fred

3 rings to bind them all!
The crippled man watches Gargrim *slip quietly* into the next room, before sharing an utterly puzzled look with Robert and Yrel: just what does the dwarf think sneaking means?


OOC: Rear-guard, behind everybody else, please.
 


Skarsgard

Explorer
Robert paused for a moment, stunned at the miscommunication between his companions. What the...? he thinks to himself.

"Oh bother!" he exclaims and with a weapon drawn he strides in after Gargrim.
 

Epic Threats

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