D&D 5E Dwimmermount [IC]


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SunGold

First Post
OOC: Move: G9
Action: Radiance of the Dawn (will catch everything but the two wolves in cave #1. DC 13 con saves for all of them, 1/2 dmg on success.)
Reaction: If any of the wolves, or the ogre, try to hit her, she'll use Warding Flare (imposes disadvantage)

Radiance of the Dawn: 2D10+2 = [5, 3]+2 = 10

[MENTION=6801242]GreenKarl[/MENTION], since it looks like you'll be playing Mikel's turn, please have him come through with a Burning Hands. I moved to G9 to leave him space for a good angle.
 
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GreenKarl

First Post
GreenKarl, since it looks like you'll be playing Mikel's turn, please have him come through with a Burning Hands. I moved to G9 to leave him space for a good angle.[/ooc]

GM: Note that he can't get to G9 as that is to many squares away. He can H7 and with the 15' cone either get all the Black Wolves or the Goblins and the Ogre, he can't get both groups. with a cone attack
 

SunGold

First Post
OOC:
GM: Note that he can't get to G9 as that is to many squares away. He can H7 and with the 15' cone either get all the Black Wolves or the Goblins and the Ogre, he can't get both groups. with a cone attack

IMO it'd be best to have Mikel hit the wolves.
 
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SunGold

First Post
OOC: This also seems like the perfect opportunity for him to use his "Spell Secrets" ability, since the wolves have good dex saves:

Spell Secrets: When casting a leveled spell that deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can change the damage type to another on the list. Additionally 1/rest you may change the saving throw for a spell from one ability score to another of your choice.
 

GreenKarl

First Post
Lucious hexed one of the wolves in the cave and then moved up to slash it with his halberd causing the creature to yelp in pain. Shara moved forward and calling on her divine power awash most of the monsters within her holy radiance! Three of the goblins fell over screaming in pain while the other creatures burned but remained standing. Mikel then lept forward to join her in burning the pack of four wolves all howling in pain from the fires that licked from the wizard’s outstretched hands. Hunter tried to much the ogre but somehow the creature saw through his spell and ignored the bard. Corwin moved up to join the warlock in slashing and stabbing at the wounded one with his rapier and dagger but missed. Magen then rushed forward, trying to knock the first black wolf off its feet, and while the creature remained standing for a second the young knight’s sword chopped it down. Magen moved forward to a surge of energy but missed the second wolf…

The goblins fled back away from the cleric and wizard and then shot arrows at Shara, cause two light wounds as the arrows slashed her shoulder and thigh. The black wolves in the caves bite and darted at Lucious and one catching the warlock on an exposed arm, trying to drag him down. The three wolves outside focused on Magen, who suffered multiple bites and wounds as he barely remained on his feet. Then the ogre, with a roaring laugh, step forward and smashed Mikel down with one causal blow from its huge club!!!

GM: Initiative Round 1
18 – Lucious and Shara
16 – Mikel
12 –Hunter and the Goblins
9 – Corwin
6 – Black Wolves
5 – Ogre
1 – Magen

[sblock=Rolls]Mikel Initiative: 1D20+3 = [13]+3 = 16
Lucious Hexes Wolf #1 and moves up to N5 to attack it, hitting it for 11 damage (bringing wolf 1 down to 10 HP)
Shara moves to H9 (note that G9 is 7 squares distance) and casts her spell; Goblins Con saves: 1D20+2 = [5]+2 = 7; 1D20+2 = [1]+2 = 3; 1D20+2 = [15]+2 = 17; 1D20+2 = [2]+2 = 4; 1D20+2 = [17]+2 = 19; 1D20+2 = [19]+2 = 21, three make it, three fail and die. The three that made it take 5 damage each (bring them down to 4 HP). The 4 Black wolves (#3-6) Con saves: 1D20+3 = [17]+3 = 20; 1D20+3 = [7]+3 = 10; 1D20+3 = [20]+3 = 23; 1D20+3 = [11]+3 = 14, wolf 3, 5-6 made it and take 5 damage (bring them down to 16), wolf 4 failed and took 10 damage (bring it down to 11 HP). Ogre Con saves: 1D20+6 = [5]+6 = 11, failed and it takes 10 damage (bring him down to 50 HP).
Mikel moves to H7 and casts his spell vs. the wolves (Edit he is also changing their saving throw vs. BH from Dex to Int), Burning Hands: 3D6 = [3, 3, 4] = 10 damage; wolves Dex INT saves: 1D20-2= [11]-2 = 9; 1D20-2 = [11]-2 = 9; 1D20+4 = [15]-2 = 13; 1D20-2 = [4]-2 =2, so 5 made it and took 6 damage (bring it down 11 HP), 3-4, and 6 failed (bring them down to 6 HP).
Hunter casts his spell vs. the ogre, Will save: 1D20-2 = [18]-2 = 16, made it.
Corwin moves to M5 and attacks wolf #1 but misses.
Magen moves 3 squares to J6 and shield bases wolf #4, Dex (acrobatics) check: 1D20+2 = [8]+2 = 10, made it. Then hit and killed it. Then moves 1 square to I6 and attacks wolf #3 but misses.

Goblins 1-3 shot arrows at move 6 squares away and somewhat spread out (see updated Map). They then all shot arrows at Shara, Attack and damage if it hits: 1D20+4 = [7]+4 = 11; 1D6+2 = [3]+2 = 5; 1D20+4 = [20]+4 = 24; 1D6+2 = [2]+2 = 4; 1D20+4 = [19]+4 = 23; 1D6+2 = [6]+2 = 8, the first misses the second deals 4 and the last hits for 8 damage (bring her down to 10 HP). IF you want to spend a Inspiration I would give you the critical hit on the second wolf but we will say it dies after it attack you. Up to you.
Black Wolf #1 and 2 attacks Lucious (with advantage as it has an adjacent ally), Attack and damage if it hits: 2D20.HIGH(1)+3 = [8, 6]+3 = 11; 1D8+1 = [7]+1 = 8; 2D20.HIGH(1)+3 = [11, 15]+3 = 18; 1D8+1 = [6]+1 = 7 (note I can’t access your character sheet at work could you post him also in the Rogue’s Gallery. I am not sure if a 18 would hit your AC. I think it would so with that assumption), one missed, one hit for 7 damage (bring him down to 17 HP). Lucious needs to make a Strength save DC11 or be knocked prone.
Black Wolf 6 moves 3 spaces to I7 and all three attack Megan (with advantage), Attack and damage if it hits: 2D20.HIGH(1)+3 = [19, 13]+3 = 22; 1D8+1 = [1]+1 = 2; 2D20.HIGH(1)+3 = [19, 9]+3 = 22; 1D8+1 = [7]+1 = 8; 2D20.HIGH(1)+3 = [20, 8]+3 = 23; 1D8+1 = [4]+1 = 5, all three hit and last one did a crit, extra damage: 1D8 = [5] = 5, so he took 2, 8 and 10 damage (bringing him down to 4 HP) and he needs to make 3 Strength saves or is knocked prone.
The ogre moves 2 squares attack Mikel (with advantage being abject to the Black Wolf), Attack and damage if it hits: 2D10.HIGH(1)+7 = [6, 4]+7 = 13; 2D8+4 = [7, 8]+4 = 19, a hit and knocking him to 0 HP (yikes). [/sblock]
Heroes Rolls and Actions for Round 2!!
[sblock=Conditions]Corwin 18/18 HP
Hunter 20/20 HP
Lucious 17/24 HP
Magen 4/24 HP
Mikel 0/16 HP, unconscious
Shara 10/22 HP

Goblin #1 dead
Goblin #2 dead
Goblin #3 HP 4/9
Goblin #4 dead
Goblin #5 HP 4/9
Goblin #6 HP 4/9
Black Wolf #1 HP 10/21
Black Wolf #2 HP 21/21
Black Wolf #3 HP 6/21
Black Wolf #4 dead
Black Wolf #5 HP 6/21
Black Wolf #6 HP 6/21
Ogre HP 50/60[/sblock]

[sblock=Updated Map]
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[/sblock]
 

Attachments

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Thateous

Explorer
Lucious smiles as the worg bites into his arm, seeing his own blood always made him fight harder. He violently twists his arm free and brings his halbred down in a swift chop splitting the worgs skull. He then switches focus to the other worg, cursing it under his breath and grinning a big toothy smile.

OOC: Switch hex to new target for disadvantage on str checks.
[Sblock=rolls] She save: 1d20+5 25 Attack: 1d20+5 25
Damage: 1d10r2+3 10
Hex dmg: 1d6 3
[/sblock]


Sent from my SM-G955U using EN World mobile app
 

TallIan

Explorer
Magen Brigward
Fighter 2

Badly mauled from his charge Magen finds himself nearly surrounded by the wolves, but he finds a calm amid the battle letting years of training take over. He sets to dealing with the situation like a tradesman to his trade, though his brief breather cost him a chance to hit.

[SBLOCK=actions and rolls]
Rolled for shield bash, then realised that second wind is a bonus action so Magen would not have advantage on the to hit roll.
Magen second wind: 1D10+2 = [3]+2 = 5

Magen Attack (adv) and damage vs wolf I5: 2D20.HIGH(1)+5 = [4, 20]+5 = 25
1D8+3 = [1]+3 = 4
No advantage so should be 4+5=9 so a miss
[/SBLOCK]

[SBLOCK=Mini Stats]
Passive Perception: 11
AC: 19
Initiative: +0
HP: 9/24 (HD: 2/2d10)

Offense:
Longsword: +5 5ft 1d8+3S
Longsword (2hnd): +5 5ft 1d10+3
H. Crossbow: +2 150/600 1d10P Heavy, Two handed, Loading
Shield Bash: Bonus action +5 contested roll vs athletic or acrobatics

Second Wind: 0/1
Action Surge: 0/1
Inspiration: 3
Healing Potion: 1[/SBLOCK]
 
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