Eagle's Splendor Duration > 24 Hours

Darklone said:


D&D balance is made up with those buff items in mind. With spells now, you have the problem that someone with the buff spells could prepare the spell in a bonus slot that he wouldn't have had without the spell...
And which spells would you lose when you got hit by a dispel magic and lost the buff?

Other questions (not explicitly ruled out by the spell description:

If you had 24 hrs/day Fox's Cunning would you gain extra skill points when gaining a level?

and

Would you gain more followers with the Leadership feat and Eagle's Splendour?
 
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millipj said:
If you had 24 hrs/day Fox's Cunning would you gain extra skill points when gaining a level?
Yes. Intelligence changes you have had for the majority of the previous level count when determining skill points. That works both ways - if you put on a Headband of Intellect the day before you level, it won't count, but then again neither will an Int drain the day before.
Edit: I would probably only count the Fox's Cunning as +2 to Int, however, the minimum it can provide. Quite a few of the instances of the spell must have rolled the minimum value, so that's what I'd use.
 
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millipj said:
If you had 24 hrs/day Fox's Cunning would you gain extra skill points when gaining a level?

I'd say no, mostly because it's not a permanent feature of the character. If you always have it on, it might seem permanent, but since it's dispellable, it's not. Neither is the Headband of Intellect, even if you sleep in it; you could take it off for a shower, and then you'd have to refigure your skill list*.

* - If the DM were feeling generous, that Headband of Intellect could connect you with the Akashic records, and provide ranks in 1-3 random Knowledges appropriate to your level (in that as you get more experienced, you can access the records better). But that'd only be if I were feeling generous.

Same for followers/cohorts and a Cloak of Charisma/Eagle's Splendor; do some of your followers decide you aren't really cool when you take off the Cloak to get it dry-cleaned? Do they then change their minds when you put it back on? Does your cohort suddenly abandon you since you're not buff enough to have them while the cloak's out for dry cleaning?

It's things like that that really make those not affect the character in any permanent way. Those effects temporarily raise the attribute for the purposes of die rolls involved (including using skills, Canny Defense, and Divine Grace), but should not do anything else.

Brad
 

magnas_veritas said:


I'd say no, mostly because it's not a permanent feature of the character. If you always have it on, it might seem permanent, but since it's dispellable, it's not. Neither is the Headband of Intellect, even if you sleep in it; you could take it off for a shower, and then you'd have to refigure your skill list*.

* - If the DM were feeling generous, that Headband of Intellect could connect you with the Akashic records, and provide ranks in 1-3 random Knowledges appropriate to your level (in that as you get more experienced, you can access the records better). But that'd only be if I were feeling generous.

Same for followers/cohorts and a Cloak of Charisma/Eagle's Splendor; do some of your followers decide you aren't really cool when you take off the Cloak to get it dry-cleaned? Do they then change their minds when you put it back on? Does your cohort suddenly abandon you since you're not buff enough to have them while the cloak's out for dry cleaning?

It's things like that that really make those not affect the character in any permanent way. Those effects temporarily raise the attribute for the purposes of die rolls involved (including using skills, Canny Defense, and Divine Grace), but should not do anything else.

Brad

Actually, according to Sean K. Reynolds a while ago when 3e first came out, headband of intellect gives you bonus skills if you wear it for one full level. Since this is the exact same enhancement as the spell Fox's Cunning, Fox's Cunning cast for 24 hours every day should have the same effect.

The same should probably be true for losses of CHA. If CHA goes down because you don't have your magic item or for some other reason, when you go up a level, some of your followers should leave. I supposed they might see you as a poser or a fake. That is simply my opinion.

I did have trouble with the extra skill points for having a circlet of intellect issue. I eventually resolved it by allowing a +1 bonus/INT bonus to as many INT-based skills as the character's level. That way, I keep skill points constant based on actual INT and level. I'm sure there are many other ways to handle it.

I also allow 24-hour ability increases provide additional spell slots. This is not so easy to accomplish. You need to cast the spell at 3rd level, have at least 12 levels, and have the Extend Spell feat. While you can get some very nice bonus spells, this does not stack with enhancement items. Accordingly, the spellcasters exploiting this little trick will outgrow it as soon as they have access to an enhancement item +4. IMO, there is no reason not to allow the bonus spells for enhancement spells that last 24 hours from both logical and game-balance perspectives.
 
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