Quasqueton
First Post
From the earthquake spell:
Are creatures in the area of effect pinned regardless of the Reflex save?
How does one adjudicate "could also endanger those outside the actual area but below the falling debris"?
What is the damage from being pinned beneath the rubble actually coming from? Crushing/bludgeoning damage from the weight of rocks? Lack of air? Can damage reduction affect this damage? How does a victim get out of a rubble pin? Escape artist, strength check? What would the DC be?
I only have the SRD to look at right now; does the earthquake spell description in the PH have answers to my questions?
Quasqueton
Couple questions:Cave, Cavern, or Tunnel: The spell collapses the roof, dealing 8d6 points of bludgeoning damage to any creature caught under the cave-in (Reflex DC 15 half ) and pinning that creature beneath the rubble (see below). An earthquake cast on the roof of a very large cavern could also endanger those outside the actual area but below the falling debris.
Pinned beneath Rubble: Any creature pinned beneath rubble takes 1d6 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, he or she must make a DC 15 Constitution check or take 1d6 points of lethal damage each minute thereafter until freed or dead.
Are creatures in the area of effect pinned regardless of the Reflex save?
How does one adjudicate "could also endanger those outside the actual area but below the falling debris"?
What is the damage from being pinned beneath the rubble actually coming from? Crushing/bludgeoning damage from the weight of rocks? Lack of air? Can damage reduction affect this damage? How does a victim get out of a rubble pin? Escape artist, strength check? What would the DC be?
I only have the SRD to look at right now; does the earthquake spell description in the PH have answers to my questions?
Quasqueton