D&D 5E Eberron 5e - What do we want?

Eberron 5e - What do we want from WotC?

  • Full Campaign Book, rehashing 3e and 4e

    Votes: 11 10.7%
  • Full Campaign Book, advancing the timeline

    Votes: 8 7.8%
  • A mega-adventure like CoS or PotA, brushing over "Eberron mechanics"

    Votes: 4 3.9%
  • A mega-adventure like CoS or PotA with large appendices to add in "Eberron mechanics"

    Votes: 26 25.2%
  • A supplemental guide like SCAG (for the entire Eberron setting)

    Votes: 39 37.9%
  • A supplemental guide like SCAG (for one region, probably Sharn/Breland)

    Votes: 4 3.9%
  • UA article updates, nothing more needed

    Votes: 9 8.7%
  • No need - Eberron has a rich history and converting to 5e requires little to no effort.

    Votes: 2 1.9%

How I've always viewed the Artificer is as a sort of magical swiss army knife. I liked the idea of an Artificer with a batch of mundane items and equipment that they can then use their infusions to enchant those items to make them the right tool for whatever obstacle they've encountered. I think that's certainly feasible within 5e's framework, but it would take, as with the original class, its own kind of set of infusions. Should certainly be its own class. Archetypes could include the above-mentioned swiss-army-knife/explorer, as well as a Zil Binder for your elementalist/khyber dragonshard specialist (since SCAG already introduced us to racially restricted class archetypes). Probably would want to come up with a third option to give non-gnomes an actual choice, but I'm drawing a blank at the moment.
Ideally I'd also like to see an Artificer archetype involving one or perhaps several homunculi, once the designers sort out how to make a 'pet class' workable without breaking the action economy.
 

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Ideally I'd also like to see an Artificer archetype involving one or perhaps several homunculi, once the designers sort out how to make a 'pet class' workable without breaking the action economy.

Ahhh, yes, I had forgotten about those. Chainlock might be a more ideal model than Beastmaster; the idea of a homunculi as more of a scout/messenger/gofer than a combat pet. As I recall the Lord of Blades' homunculi was basically his weapon caddy, which feels like a good fit for that class feature, if not something central to an archetype.
 

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