Eberron adventures - do they feature psionics?

Glyfair said:
The general philosophy for Eberron is they want psionics that can be something that DMs can ignore in the campaign if they don't like psionics.

I like this approach, as it appeals to both audiences. What I like about Eberron is that it utilizes psionics without being a post-apocalyptic world like Dark Sun (which I really like too). It includes psionics in the mainstream. For psionics fans, it's a dream come true.

What I found funny is that I picked up Magic of Eberron mainly for the psionic content. :)

Psion, I think Eberron would be a good investment for you. Eberron supports psionics just enough, and you can port in other psionic materials (ala Malhavoc) to flesh it out some more. :)
 

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DragonLancer said:
Psiforged? Oooohhh.... do tell... :)

Eryx,

Psiforged is a feat warforged can take at 1st level. They are imbedded with psicrystals and make natural psions and other psionic using classes. You start with 1 extra psi point and can store power like a cognizance crystal, whatever that is.
 

A cognizance crystal is the same thing that was called a crystal capacitor in 3.0. Basically, it's a crystal that can hold a certain number of power points, and that can be used to pay for the powers you manifest. Note that any power manifested can only be powered with PP from one source, so you can't draw 3 PP from a crystal and add 5 PP of your own in order to manifest a power that costs 8 PP. Cog-crystals don't regenerate PP on their own, but instead have to be refilled.

Basically, it's a slightly variant Pearl of Power for psionic characters. On the plus side, you can split the charge up. On the minus side, you have to decide to use it when you manifest the power, instead of restoring a previously cast spell when you discover you need it, and it doesn't recharge itself.
 

Psionics?!?! In *my* D&D?! How dare you!!

Don't ya hate posts like that? Bleh.

Personally, I love Psionics. In fact, I have a minor House Rule that stats all "ki" abilities are psionic in nature... thus Monks channel minor psionic power...

I wish more of my players would touch it... as is most avoid it like the plague. I dig Casters too. And methinks Incarnum will start showing up on NPCs...

Eberron has been pretty good about supporting all things D&D... and like it or not... psionics is part of D&D now. It has been since 1st Edition (Or am I imagining this? I know for sure it existed, quite brokenly, in 2e)... although it barely got any support whatsoever until 3.5
 
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Adapting psionic adventurs to Eberron is an easy enough task as well. Our group is running through Of Sound Mind now, and our DM has tied it in to Eberron well enough.
 

Drowbane said:
It has been since 1st Edition (Or am I imagining this? I know for sure it existed, quite brokenly, in 2e)... although it barely got any support whatsoever until 3.5

Yes, it was an optional appendix in the books. There wasn't really an attempt to balance it in 1E (except in increased chances of psionics encounters). You had a chance to have psionics. The higher your stats, the better your chance of having psionics. So, if you already had a more powerful character because of high stats you were more likely to be even more powerful by having extra abilities tacked on from psionics.

I agree, I like the approach Eberron is taking to psionics. If you want to ignore them, it's not a problem. If you want them in the background, you can avoid focusing on them. If you want to focus on them, there are all sorts of ways to do that.
 

Drowbane said:
Eberron has been pretty good about supporting all things D&D... and like it or not... psionics is part of D&D now. It has been since 1st Edition (Or am I imagining this? I know for sure it existed, quite brokenly, in 2e)... although it barely got any support whatsoever until 3.5

Psionics first appeared all the way back in Eldritch Wizardry.

I am glad for the amount of support psionics is getting now, especially being included in a major setting like Eberron.
 

The RPGA Eberron campaign Mark of Heroes features psionics in several of the adventures.

EMH00 Forgotten Forge
EMH01 Reflections of the Multiverse
EMH02 Pirate's Bounty and the Isle of Fire
EMH03 No Ticket
EMH04 Finding the Way
EMH05 Gambit at Dreadhold
EMH06 Blind Man's Hunt

Jester
 

I've purchased every Eberron book save the modules (which I am playing through as a player) and the most recent Magic book.

I think, Psion, it depends on whether you are looking for relatives or absolutes.
Relatively speaking I think that, as a fully supported game setting, it is hard to beat Eberron for their psionics support. Psionics is core Eberron, its possible to remove but default it exsists in the world, and even if you remove it you have to come up with some thing to replace it for the Kalashar and the Quori/Dreaming Dark.

If the statement is "I Psion have a minimum requirement for the role that psionics is supposed to play in a game and I want it to be a major part of the world" then I expect the answer would be "save your money".
Because you can ignore the lot of it if you are so inclined.

If your goal is to increase the amount of published psionic material then I think the question is "does something like Magic of Eberron, which includes some new psionic material, worth it to me".
As a consumer buying only Eberron books that have a sizable psionic componet is a clear way to state your opinion. (15 people will probably post saying that "one book doesn't matter" but I would remind people that from time to time, such as in Florida in 2000, a small number of 'votes' can have an outsized impact).

Is this designed to be an ethicial sort of position or it it one that is supposed to result in a practical change in the world around you?
 

Glyfair said:
I agree, I like the approach Eberron is taking to psionics. If you want to ignore them, it's not a problem. If you want them in the background, you can avoid focusing on them. If you want to focus on them, there are all sorts of ways to do that.

I think this is a spot-on assessment of Eberron's approach to many things, psionics included. My campaign started out with occasional mention of psionics (there was a Kalashtar Psi-Warrior in the party) and we're now in a full blown, psionics intensive campaign arc. I had never done much with psionics before and I'm enjoying it.

But if you're looking for heavy support for psionics in published adventures then I've not seen much of that.
 

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