I think it says somewhere in this thread how to do it, but ability scores are standard array, plus three ability increases right off the bat, and a simplified version of an earlier version of GrimNGritty hit points for figuring --you guess it-- your hit points. I know that's attached in this thread somewhere.Krug said:
[B]Name:[/B] Galec Setou
[B]Class:[/B] Cleric 1
[B]Race:[/B] Shifter
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Dol Dorn
[B]Str:[/B] 11 +0 [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 [B]BAB:[/B] +0 [B]HP:[/B] 13
[B]Con:[/B] 13 +1 [B]Grapple:[/B] +0 [B]Dmg Red:[/B] -
[B]Int:[/B] 10 +0 [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 15 +2 [B]Init:[/B] +3* [B]Spell Save:[/B] -
[B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] -
* +2 init. from Shifter Instinct feat
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +1 +0 +0 +0 13
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +1 +3
[B]Ref:[/B] 0 +1 +1
[B]Will:[/B] 2 +2 +4
[B]Weapon Attack Damage Critical[/B]
Longsword................+1......1d8.........19-20/x2
[B]Languages:[/B] Common
[B]Abilities:[/B]
--Shifter--
* Shapechanger subtype
* +2 Dex, -2 Int, -2 Cha
* Shifting 1/day, 5 rounds
* Shifter trait (Shiftwing): +2 Dex, fly speed 20'
* Low-light vision
* +2 racial on Balance, Climb, and Jump
--Cleric--
* Simple Weapon and all armor proficiencies, all non-tower shields
* Divine Spell per day:
orisons: 3 (DC 13)
1st level: 2+1 (DC 14)
* Spontaneous Cure Spells
* Domains:
~Strength: Enhancement bonus to Str = cleric level. 1 round / day
~War: favored weapon (longsword) Martial Weapon Proficiency and Weapon Focus
* Chaotic and Good auras
* Turn Undead 4x/day
[B]Feats:[/B]
Shifter Instincts (1st level)
Martial Weapon Proficiency-Longsword (War Domain)
Weapon Focus-Longsword (War Domain)
[B]Skill Points:[/B] 8 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
--Class--
Concentration..............4....+1..........+5
Diplomacy..................2....+1..........+3
Know: religion.............2....+0..........+2
--Cross Class--
Balance....................0....+0...+2*....+2
Climb......................0....+0...+2*....+2
Jump.......................0....+0...+2*....+2
Listen.....................0....+2...+1**...+3
Sense Motive...............0....+2...+1**...+3
Spot.......................0....+2...+1**...+3
* racial bonus
** Shifter Instincts bonus
[B]Equipment: Cost Weight[/B]
Longsword................15gp...4lb
Leather armor............10gp..15lb
Backpack..................2gp...2lb
Pouch, belt...............1gp...1/2lb
Flint and Steel...........1gp...--
Trail rations (x4)........2gp...4lb
Sunrod....................2gp...1lb
Waterskin.................1gp...4lb
Ink (1 oz.)...............8gp...--
Inkpen....................1sp...--
Parchment (x5)............1gp...--
Holy symbol, wooden.......1gp...--
Holy water...............25gp...1lb
Traveler's Outfit.........--....--
spell comp pouch..........5gp...2lb
[B]Total Weight:[/B]33.5lbs [B]Money:[/B] 25gp 9sp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 38 76 115 230 575
[B]Age:[/B] 20
[B]Height:[/B] 5'10"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] Yellow
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Olive
[B]Name:[/B] Darksheen
[B]Class:[/B] Necromancer 1
[B]Race:[/B] Warforged
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B]
[i]Str: 10 Dex: 11+1=2 Con: 12+2R=14 Int: 15+1=16 Wis: 14-2R+1=13 Cha: 8-2R=6[/i]
[B]Str:[/B] 10 (+0) [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 12 (+1) [B]BAB:[/B] +0 [B]HP:[/B] 6
[B]Con:[/B] 14 (+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 16 (+3) [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 13 (+1) [B]Init:[/B] +1 [B]Spell Save:[/B] -
[B]Cha:[/B] 6 (-2) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 5%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +0 +0 +2 0 +0 +2 +0 14
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +3 +3
[B]Ref:[/B] 0 +1 +1
[B]Will:[/B] 2 0 +2
[b]
Armor Bonus Dex ACP ASF Weight Cost[/b]
-
[B]
Weapon Attack Damage Critical Range Weight Cost[/B]
Dagger +0 1d4 19-20/x2 20' 1lb 2gp
Slam +0 1d4 x2 - - -
Light X-bow +2 1d8 19-20/x2 80' 4lb 35gp
- bolts (10) 1lb 1gp
[B]Languages:[/B] Common,
[B]Abilities:[/B] Living Construct, Immune to poison, sleep effects, paralysis,
disease, nausea, fatigue, exhaustion, sickened and energy drain; cannot heal damage
naturally, Light Fortification, +2 armor bonus, Skeleton Servitor, disallowed schools
(Illusion, Abjuration)
[B]Feats:[/B] Scribe Scroll, Spell Focus (Necromancy)
[b]Spells:[/b]
0 level (3/Dc: 12) - Acid Orb, Daze, Read Magic
1 level (2+1/DC: 13) - Magic Missile, Sleep, Cause Fear
[B]Skill Points:[/B] 20 [B]Max Ranks:[/B] 4
[B]Skills Abil Ranks Mod Misc Total[/B]
Concentration Con 4 +2 6
Decipher Script Int 4 +3 7
Knowledge (Arcana) Int 4 +3 7
Knowledge (Religion) Int 4 +3 7
Spellcraft Int 4 +3 7
[B]Equipment: Cost Weight[/B]
Backpack 2gp 2lb
Pouch 5gp 2lb
Identification papers, std 2gp -
Traveling Papers 2sp -
Traveler's Outfit 1gp 5lb
Waterskin 1gp 4lb
[B]Total Weight:[/B] 21 lb [B]Money:[/B] 24gp 8sp
[B]Lgt Med Hvy Lift[/B]
[B]Max Weight:[/B] 33lb 66lb 100lb 200lb
[B]Age:[/B] 4 years
[B]Height:[/B] 6'3"
[B]Weight:[/B] 290 lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] None
[B]Skin:[/B] Black
[b]Description[/b]: Darksheen is made of black, charred metal, splintered, cracked and
broken all over the place, and looks ready for the scrapheap.
[b]Background[/b]: Darksheen was supposed to be a fighter, but perhaps there was a flaw in its 'programming'. Sent to battle in the war, the Darksheen saw many of its comrades and those of the enemy fall, and it never took up arms. It began to wonder about the nature of existence and death, and undeath, especially after it came across the papers of a necromancer called Nazmun.
Darksheen was badly damaged in combat, but managed to be repaired by a kindly
artificer. He fled with the necromancy books, and continues his research down the road
of the damned, some say. But Darksheen knows there is much more to learn and
understand, and that the undead might just be like him, another sort of artificial
construct...
His ambition is to become a true necromancer, as he studies the ways and reasons of
undeath. Originally from the Mournland, he now wanders Eberron looking for adventure...
[/sblock]Skeletal Minion
A 1st-level necromancer using this variant can begin play with an undead minion (a human warrior skeleton). Obtaining this minion takes 24 hours and uses up magical materials that cost 100 gp.
This creature is a loyal servant that follows the necromancer's commands and accompanies her on adventures if desired. If the skeletal minion is destroyed, the necromancer suffers no ill effects and may replace it by performing a ceremony identical to the one that allowed her to obtain her first servant.
At 1st level, the skeleton is completely typical, but it gains power as the necromancer gains levels. The skeleton has a number of Hit Dice equal to the necromancer's class level. Add one-half the necromancer's class level to the skeleton's natural armor bonus. Add one-third of the necromancer's class level to the skeleton's Strength and Dexterity scores.
A necromancer using this variant permanently gives up the ability to obtain a familiar.
That seems easiest. While everyone is still in town, I can have the rest of you wander by and get involved.Krug said:Do we just add ourselves into the adventure right now, stumbling as a group into the other two?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.