fredramsey said:
The argument was, if you look back a few posts, that 20th level characters can do whatever they want because of their powers. I, and Henry, say 'taint necessarily so.
No, Henry states that the party could and that there would be repercussions and that if they planned well, they would get away with it and everyone would have fun. My point was that you're going to have to allow the campaign a lot of flexibility in dealing with high level characters.
fredramsey said:
At the risk of repeating myself, 20th level powers are not a guarantee of success in such an undertaking. Henry pointed out several reasons why. You were stating, if you check back a few posts, that there was nothing that could stand in a 20th level (character or party)'s way. Very, very, very untrue.
No, Herny was noting that assassins and other elites could work against the characters but noted that the characters could once again win and that the game would still be fun.
fredramsey said:
If a party started to take a nation by force, I would feel remiss if I didn't have that nation fight back with whatever resources it had, period. It would ruin the suspension of disbelief if the king just said, "Of course! Here, take my crown, please!"
Right, but since the king is often a lower level individual, he's not going to have a lot of choice about it. Once again, the MOBILITY, the sheer versitlity in movement that characters have is too great. Even in Eberron with it's more advancement movement like ships and trains.
fredramsey said:
Now if the party went at it the intelligent way, by raising their own army, protecting against assassination, perhaps starting a war between two kingdoms and attacking the winner, formed alliances, etc. then they would have a much better chance of succeeding.
And you'll note that I mentioned this myself several times. Fighter getting the leadership feat, hiring his own mercenaries. The mage perhaps using his own craft abilities to create golems and other creatures. In Eberron that are probably only going to be a handful of people that can create an Iron Golem and the PCs are now among those ranks. Rogues gaining their own thieves guild. Heck, this is just assuming the 'base' classes. What if one of the players is an assassin and has his own assassin's guild?
fredramsey said:
But there is no scroll or wand or staff of kingdom conquering. No BAB that will let you take out an army (out of just 20 soldiers, odds are that one of them will roll a 20. Multiply this by thousands). Simple math would prevent automatic success. And it would make for a boring game.
Which is why no party is going to go toe to toe with an army. I've mentioned that several times as well. That due to the party's mobility, that the army will never catch them. And heck, even if the army did manage to catch up to them, unless it's in a magic dead zone, it won't matter. Yes, there will be a lot of '20's but home many of those will be confirmed criticals? Not many. Mages will probably have spells like Stoneskin so those hits will mean little and the cleric will have spells like heal ready in case a few lucky shots do go in.
And just so we're on the same page, here's Henry's Quote.
Herny said:
He had a good time playing a country-conquering mage, I had fun coming up with things to challenge him - and Eberron be damned, that's what the game is for. But preparation and mid-level (9th-11th level) elite forces can still challenge a high-level character.
Note that he fully accepts that the players can WIN and that the game can be good.
You've also skipped my comments that it's not necessary that the players are working for other people at 20th level. What is wrong with the players taking the initiative and not being servants at 20th level?
You've also not mentioned your own experience at running high level campaigns and seeing how they play out. I've had a lot of it as a GM. Trust me, the players are not stupid. Some will allow themselves to be 'shackled' just so that the story or game can get it but they have the power to heavily influence the setting.
And heck, look at Hong's post. He's dead right. In D&D, you can waltz into the town and take it over. Once again, it's not history, it's D&D. You're not reading a play, you're involved in an interactive game. You don't control the players, you present options.