Knight Otu
First Post
From what I've heard, and going by the pictures I've seen, I guess that a sizeable portion of the warforged interior is actually darkwood, which is pretty light as we know.Heinrich_Uberlich said:What are they made of?
From what I've heard, and going by the pictures I've seen, I guess that a sizeable portion of the warforged interior is actually darkwood, which is pretty light as we know.Heinrich_Uberlich said:What are they made of?
Knight Otu said:From what I've heard, and going by the pictures I've seen, I guess that a sizeable portion of the warforged interior is actually darkwood, which is pretty light as we know.
I'm not seeing the comparison. A half-orc is poorly suited by race to be a diplomat. A warforged is ideally suited by race to be a tank. But one of the primary functions of the tank is to soak up damage. If the warforged does this, it's twice as hard to heal as the dwarf. The half-orc diplomat is an intentional chjoice to go against the natural strengths of the character. The healing penalty applies TO the character's greatest strengths.Kamikaze Midget said:The half-healing is ouchey, but not handicapping; obnoxious, yes, but no more so than a Half-Orc being stuck as the party's diplomat.
Again, I disagree. The dwarf gets benefits besides a poison save; darkvision can be a handy thing. He doesn't have that Wisdom penalty. If he wants to be a wizard, he's not dealing with the permanent arcane spell failure. He gets full benefit from healing. After the first few levels, he can get armor to match the warforged -- and eventually he can get better armor. AND he's got an extra feat on top of it (which the warforged had to spend on his armor). A 1st level warforged commoner has an edge on a 1st level dwarf commoner. But do you have commoners in your party? And how long do you have 1st level characters? Once you're comparing a 5th-level fighter to a 5th-level fighter, it's a different picture.Kamikaze Midget said:It's the difference between giving Dwarves a +2 on saves vs. poison or giving them immunity to it...in fact, comparing Warforged to Dwarves gives you a nice example of how aparently pathetic a +0 ECL Dwarf is in comparison.
But is this a problem with the warforged, or the hobgoblin? As I recall, the bugbear is also LA+1, and the bonuses are significantly better than those of the hobgoblin (though I don't have the MM at hand, so I could be wrong here).Gez said:On the other hand...
Hobgoblins are LA+1.
Compare a hobgoblin's assets (+2 Dex, + Con, +4 Move Silently, Darkvision) with the Warforged's...
Now, compare the hobgoblins to the dwarves...Gez said:Compare a hobgoblin's assets (+2 Dex, + Con, +4 Move Silently, Darkvision) with the Warforged's...
Note that Level Adjustment is in addition to HD, because HD count as actual levels. So a 2nd level lizardman fighter has a total ECL of 5: 2 levels of humanoid, 2 levels of fighter and a +1 Level Adjustment.jollyninja said:you know what? if a lizard man only gets a +1ecl, there is no way the warforged should get one. no extra skill points, no feats, no BAB, the only armor he will ever have is the natural armor, no bonus to base saves, weak natural attack form but an immunity against certian attack forms. it may be a slightly powerful race but not even close to worthy of an ecl. a lizard man ecl+1 gets 2 hd, +1 bab, +5 natural armor, a feat, +2 str and con, -2 int, these things are far more useful in any game i've run, the +5 to ac alone is huge. with say, studded leather armor at first, a rogue can be the tank of the low level party.