D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

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Remathilis

Legend
Stylistically there's not really a problem. GoS kind of showed this by adding a tiefling, it doesn't really break the immersion. But adding a full Dragonborn kingdom is a big no-no.

I'm cool adding a text-block saying something like "Dragonborn and Aasimar are almost unheard of in the Flaeness region and would be treated by locals with a mixture of fascination and fear. Whether these races originate from far-off continents, or from entire different worlds, is up to you the Dungeon Master to decide."

Tieflings are pretty much confirmed now as existing in Iuz's empire (though again are extremely rare outside of it) so no problem there.

Aasimars are already pretty rare and aren't a culture of their own, they are basically uber-rare half-elves. They can be placed among any humans that aren't overtly evil.

As for dragonborn, I think they work best as an immigrant race that came from parts unknown (either crossing the desert from the East or ocean from the West) escaping some unknown cataclysm that drove them from their homeland. They can be found in small numbers in major cities and occasionally in secluded hamlets trying to rebuild, but most just wander and try to fit in despite their offsetting appearance. You could theoretically never run into one during a campaign due to their rarity OR run into a village of them if you want, but the option exists for the DM either way without a outright ban.

There inclusion does not change the underpinnings of the setting, merely adds a home for those options if the DM wants to explore it. Some DMs will ignore them, some will embrace, but the door is open to either rather than slammed shut by Canon.
 

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Parmandur

Book-Friend
Aasimars are already pretty rare and aren't a culture of their own, they are basically uber-rare half-elves. They can be placed among any humans that aren't overtly evil.

As for dragonborn, I think they work best as an immigrant race that came from parts unknown (either crossing the desert from the East or ocean from the West) escaping some unknown cataclysm that drove them from their homeland. They can be found in small numbers in major cities and occasionally in secluded hamlets trying to rebuild, but most just wander and try to fit in despite their offsetting appearance. You could theoretically never run into one during a campaign due to their rarity OR run into a village of them if you want, but the option exists for the DM either way without a outright ban.

There inclusion does not change the underpinnings of the setting, merely adds a home for those options if the DM wants to explore it. Some DMs will ignore them, some will embrace, but the door is open to either rather than slammed shut by Canon.

I believe the Eberron Canon choice was that Dragonborn were around the whole time, but Humans in the area they are from thought that they were just Lizardfolk ("all them scalies look the same").
 

Parmandur

Book-Friend
@doctorbadwolf I'm listening to this podcast with Slavicsek, Perkins, Baker, and Wyatt here, and they go into how Eberron originated with 30's style Noir material, and Wyatt specifies that all of his work was specifically aimed at an interbellum WWI-WWII feel:

 



So, I assume you realize how annoying that is? You know, when someone has written a lot of stuff, and you clip just a bit, and you know that they disagree with you, and you write, "Hey man, thanks for totally proving what I was saying!"

Yeah, no.

So to the extent you wish to have a continued pleasant conversation about this, I would ask that you consider what my position is and engage with it.

Bye!

Dude, if you don't want to prove my point, how about don't prove my point? :) I mean...

I engaged with your position fully and at length, and it now appears that you are rather disingenuously attempting to avoid my arguments. Which is fine. You do you. But you're shaming Catra there with that attitude!

I think Eberron has been the most successful at this. Zilargo, with its casual surveillance society, secret police, and ingrained sense of intrigue, feels like a much more unique take on gnomes than I've seen elsewhere, while really playing to their game-mechanical strengths.

I tend to agree, but I think that gnomes have got a lot of positive attention after people realized that maybe there was more they could do with them. PF has a decent take as well for example.

5E sadly doesn't do much with them, because it reverts them to standard tropes, which are a bit confused and vague.
 

doctorbadwolf

Heretic of The Seventh Circle
@doctorbadwolf I'm listening to this podcast with Slavicsek, Perkins, Baker, and Wyatt here, and they go into how Eberron originated with 30's style Noir material, and Wyatt specifies that all of his work was specifically aimed at an interbellum WWI-WWII feel:

Like I said, it’s part of the settings inspiration. 🤷‍♂️
 


doctorbadwolf

Heretic of The Seventh Circle
It just seems to be something they are leaning into heavily as the main influence and time period of inspiration this time around. All the designers keep bringing it up.
Which is a bummer to me, because part of what makes it unique is that it isn’t just “fantasy 1932” or whatever.
 

Parmandur

Book-Friend
Which is a bummer to me, because part of what makes it unique is that it isn’t just “fantasy 1932” or whatever.

Sure there's more to it, but the very core of the setting was Baker imagining a Gnome (Artificer?) doing a Dashiel Hammett impression, so literally "Fantasy 1932."
 

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