D&D 5E Eberron: Rising from the Last War Coming For D&D In November

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

A new D&D campaign setting has appeared on Amazon -- Eberron: Rising from the Last War. It's slated for November 19th, at $49.99.

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Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?

• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.

• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.

• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.

• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.

• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.

• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.

• Confront horrific monsters born from the world’s devastating wars.

There is an alternate cover for game stores:

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WotC's Jeremy Crawford confirmed that "The book incorporates the material in "Wayfinder's Guide to Eberron" and adds a whole lot more."
 

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Reynard

Legend
Actually, characters in Indiana Jones movies refer to Indiana Jones as a grave robber. And it's an archetype he finds it difficult to separate himself from.
All archaeologists are grave robbers, but not all grave robbers are archaeologists. Relatedly, all pulp hero archaeologists are adventurers, but not all adventurers are pulp hero archaeologists. Indiana Jones, Lara Croft and Nathan Drake would all be perfectly fitting Eberron characters.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
However, the Forgotten Realms (e.g. Waterdeep, Suzail) and Planescape (Sigil) have universities. Golarion (Pathfinder FR) has several.

Overall this "who has more archaeology" debate is silly, but using frickin Pathfinder's world as evidence for Forgotten Realms has got to be the most ridiculous point yet. Their not the same worlds, much less the same game system!
 

doctorbadwolf

Heretic of The Seventh Circle
Eh ... not really? I mean, I don't think I'm either being cynical or having a "hot take" to say that taking artifacts from one country/culture and appropriating them to another country/culture is not exactly ... considered purely awesome sauce anymore.

And yeah, Indy is kind of a grave robber.



Um ... well, I'd probably keep it to the setting, than try to analogize it to modern practices. Because if Eberron is close to the 30s (or before) and if the antiquities actually have some real power (magic) then I'm guessing the funders of the Eberron universities likely have a vested interest in seeing a few of those artifacts themselves.

There are museums. Into which archeological finds go. Where the public can view and learn from them.

It really seems like y’all are being intentionally obtuse, here, or have lost track of where this discussion began.

Eberron has, as a theme, 19th/20th century style pulp inspired archeology as such, by that name, in a form directly recognizable to anyone familiar with media depicting real world 19th/20th century archeology.

Claiming that archeology is more FR’s turf is entirely absurd.
 



Aldarc

Legend
Again, looting tombs in another country and putting that stuff in your museum is kinda sorta controversial today.

Just pointing out you might want to avoid statements about the nobility of 1920s archaeologists. And that's before getting to the amount of material that magically ended up in collectors' hands. :)
But these are also issues that the setting of Eberron actively engages as part of the setting, and it is that in-setting controversy consciousness that largely sets it apart from its fellow settings.
 



Aldarc

Legend
How does Eberron handle the controversy in-setting?
It explicitly deals with the fact that there are "claims that [Morgrave University's] archaeological activities are infested with smugglers and treasure hunters" (ECS, p. 243) and that the founder of Morgrave University supposedly "made his fortune selling Dhakaani artifacts on the black market, and some claimed that the true purpose of the university was to assist him in his treasure hunting." The current head of the university, "Master Larrian has vowed to put an end to these acts of smuggling and profiteering,..."

This is just in the Eberron Campaign Setting segment on Morgrave University. So it shows that there is an in-setting awareness of the issues and controversies, and that NPCs are grappling with the issues.
 

doctorbadwolf

Heretic of The Seventh Circle
Here's the salient part of what I wrote-
"But the difference can often be muddled, especially when dealing with the past. And maybe that's not a great topic of discussion?

Esp. when we're are talking about made-up campaign settings? "


Again, looting tombs in another country and putting that stuff in your museum is kinda sorta controversial today.

Didn't say anything about FR. Don't really care about the moral valence in your campaign (Orcs are just bags of XP, etc.).

Just pointing out you might want to avoid statements about the nobility of 1920s archaeologists. And that's before getting to the amount of material that magically ended up in collectors' hands. :)
Oh, I don’t care about any perceived nobility of any dead figure from the past.
I am literally just pointing out the fact that there is a distinction, and that 19th/20th century style archeology is a major theme in one dnd world, not in any other published world. Putting stuff in museums for public edification is distinct from selling stuff to private collectors so they can show them off to their rich friends, regardless of any moral argument.
 

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