[Eberron] The Forgotten Forge


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Rawhide grins and pulls out his heavy mace. He spits on his palms and begins wailing away on the door. It seems that the shifter is thoroughly enjoying himself...
 

Rawhide brings his mace back and slams it into the door. And again. And once more. And a fourth time. And a fifth time. Each time it hits the doors, there's a huge, loud, metallic thud, almost as if a giant gong had been struck and immediately muted. What's worse, Rawhide seems to be doing little to no damage to the door. After the fifth stroke, there's little more than a scratch in the door. A tile slides off the roof and clatters to the cavern floor.

Plonk, Flawed:
You hear a slight chittering noise from behind you in-between Rawhide's fourth and fifth strokes. Some sort of scavenger has apparently been attracted by the din. Please post actions for the surprise round.
 



Gannon picks up his morningstar and turns around. "What's coming, Flawed?" He looks around to see if he can pinpoint the "thing" coming against him.
 

Plonk turns around with his crossbow armed and will try to fire at the creature. He moves rightnext to the other members of the party so there isn't any gaps.
 

"I don't know what it is." the warforged answers Gannon, unaware of the question Rawhide asked along with his hammering. "It sounds like something is... chittering..."
 

Surprise Round
Initiative: (Rawhide 14), Rats 11, (Gannon 11), Plonk 5, Flawed 2

Before Plonk or Flawed can react, the two creatures are upon them; they look like rats, but they have strange bony plates on their bodies and their fangs drip with an odd, brackish saliva. Flawed feels one of them clamp down on his leg with a vicious bite [3 hp damage, 3 hp acid damage] and can hear the saliva sizzling as it makes contact with his leg.

Plonk fires at the one in front of him, missing wildly [ranged attack, roll of 3 on d20, +1 ranged, total 4, miss] as the warforged retreats back towards the shifter and cleric.

Conditions
Flawed 1/7 hp

[sblock]OOC: The creatures are standing next to Plonk, who is fairly exposed. I overrode Flawed's posted action, as I couldn't see him taking the chance of staying there and getting killed. There's a lot of room to maneuver in here, so don't worry too much about maps and AoOs (as a matter of fact, although I'm going to continue using AoOs, I'm not going to use maps — too much time for too little reward — this means that AoOs will be fairly loose, and, unless you do something like casting a spell in melee or running through a cluster of orcs, I'm going to be pretty forgiving of that...I'd like the game to pick up speed and style, and I think that the maps have been slowing that down a bit).

Please post actions for the next three rounds. Everyone can now act in the initiative order I've posted above.
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