Round 1
Initiative: Rawhide 14, Rats 11, Gannon 11, Plonk 5, Flawed 2
As Rawhide continues to hammer on the doors, the rats converge on Plonk, clamping their jaws down on and through the legs of the gnome [8 hp damage, 7 hp acid damage]. He falls to the ground in a heap. Gannon quickly moves forward and, dodging the snapping jaws of the rats, binds the gnome's wounds as best he can [Heal check, DC 15, roll of 18 on d20, +2 unskilled, total 20, success]; Plonk's in extremely bad shape, but he's alive.
Flawed, having withdrawn the round before, casts repair light damage on itself, healing itself slightly [4 hp repaired].
Conditions
Flawed 5/7 hp
Plonk -9/7 hp, stable and unconscious
Round 2
Initiative: Rawhide 14, Rats 11, Gannon 11, Flawed 2
Rawhide, unsure of what's going on, as he can't hear over the unholy din he's making, continues to hammer at the doors. One of the rats bites at Gannon's arm; the saliva burns as it makes contact with the cleric's skin, leaving a trail of burns wherever it touches [2 hp damage, 6 hp acid damage]. The cleric, heavily wounded, strikes feebly at the nearest rat with his morningstar [roll of 15 on d20, +1 melee, total 16, miss].
Flawed, meanwhile, loads and fires his crossbow at the rat that bit Gannon's arm, the bolt sinking deep into the rat's side [roll of 19 on d20, +1 ranged, total 20, hit; 10 damage]. The bizarre rodent twitches and then falls to the ground, still.
Conditions
Flawed 5/7 hp
Gannon 1/9 hp
Plonk -9/7 hp, stable and unconscious
1 dead rat, 1 uninjured rat
[sblock]OOC: Assumptions: Rawhide does not know what's going on, as he can't hear the others, nor can the others hear him over the hammering. Gannon, assuming that he wouldn't be bitten, bound Plonk's wounds with the intention of then hammering away at the rats. I rolled two crits (confirming both) during the two rounds, and that's what's led to the grim state of the party. Please post actions for the following rounds...[/sblock]