Keith, I appreciate you commenting here and your specific comments. My disappointment that I express in this thread is because I love the Eberron setting that you pioneered and continue to develop.
The Eberron setting successfully achieves the difficult task of approaching religion in a way that is both authentic and suitable for gaming. Premise of ambiguity allows a great diversity of kinds of spirituality and philosophical ideas, and embraces multiculturalism, granting diverse points of view comparable dignity.
I feel the Eberron approach to religion is the ‘correct’ approach that the 5e Core must model.
In my view, the 5e designers took the beauty and profundity of Eberron, and then shat Forgotten Realms gods all over it. The damage is enormous and deep.
I find your comment here helps me feel a little better.
‘This doesn't mean that "Gods definitively exist", because as others have pointed out, the people of Eberron wouldn't identify the "gods" of FR as gods. The Vassals of the Sovereign Host believe that their deities are omniscient and omnipresent. The idea of one of them taking a physical form is pointlessly limiting; that's not a GOD, it's a powerful angel or an overlord.’
And similarly.
‘Those beings don't qualify as "gods" by the definitions used in Eberron, and the gods worshipped on Eberron do not follow their model. Eberron has always had beings that use the same rules as gods of other settings: those beings are the overlords, and rather than being worshipped, they were imprisoned.’
The same reason why I hate the Forgotten Realms polytheism, seems the same reason why the inhabitants of Eberron would reject the Forgotten Realms gods. Divinity is inherently omniscient and omnipresent, while the Forgotten Realms gods are ‘pointlessly’ finite.
And the Eberron point of view has to be explicit and official. And Core.