D&D 5E Eberron versus Multiverse

The polytheistic extremism of the 5e designers is even more extremist than the reallife Neopagan missionaries who I know.

Mod Note:

Enough. D&D worlds are works of fiction. They are not engaged in proselytizing real-world faith. They most certainly do not count as "extremism".

While we can understand that you don't like elements of 5e settings, we are going to have to ask you to step back from the cliff of hyperbole.
 

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Typical Yaarel thread, overreacting to the slightest things and refusing to even consider that the "problem" isn't one except through a pained and contrived framing.

I'm not all that happy about Eberron being officially linked to the Great Wheel either. But it's not a big deal. It didn't destroy Eberron. The setting still works fine.
 
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Wait. I thought, in Eberron, that no one knows for sure if the gods are real or not. Not that the gods aren't real. They could be or they could not be. No one knows.

As such, nothing has really changed. The Eberronites still don't know if the gods are real or not. Right?

(I'm an Eberronian Newb, so I could be wrong on this.)
 
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I don’t know about point, but it is certainly a feature of the setting which is distinct from other official settings.
Right. I should take that word out as it muddies what I'm trying to ask. Thanks for pointing it out!

Anyway, the reason I asked about it is: is there a Eberron Book that comes right out and says that the gods don't exist? I thought that leaving it ambiguous (like the cause of The Mourning) was so that DMs could decide on their own. With new lore, if followed, it's out that gods don't exist somewhere in the Multiverse. BUT the knowledge possessed by the Eberronites doesn't change nor the ambiguity of the existence of Eberron's gods.

Right?
 
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Despite what my username might make you assume, I'm not a huge fan of the Forgotten Realms myself, but I certainly don't think it's 'invading' Eberron. The entire 5E 'canon' in the ruleset states, pretty explicitly, that Eberron is separate from other worlds. And, if you, as a DM, don't like the idea of getting any Forgotten Realms in your Eberron, then DON'T.
 

Wait. I thought, in Eberron, that no one knows for sure if the gods are real or not. Not that the gods aren't real. They could be or they could not be. No one knows.

As such, nothing has really changed. The Eberronites still don't know if the gods are real or not. Right?

(I'm an Eberronian Newb, so I could be wrong on this.)

Yes, the Setting takes a more hands-off, up in the air approach to the Divine. Doesn't mean the Sovereign Host isn't real, just they have no stat blocks and can't be punched.
 


Yes, the Setting takes a more hands-off, up in the air approach to the Divine. Doesn't mean the Sovereign Host isn't real, just they have no stat blocks and can't be punched.
Which is something I've always liked about the setting. The gods may or may not be real.
Thanks. That's what I thought. I'm only about half-way through chapter one, but it's really tickling my fancy.
 

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