The warm high summer sun begins to start its descent as the Inn of the Welcome Wench fills with laughter and merriment. Goodwife Gundigoot and her helpers have outdone themselves preparing dishes for any and all tastes. Besides the "salted pork" turning on a spit in the largest fireplace of the common room, there is also venison, mutton, poached salmon, and trout stuffed with the goodwive's own special spice recipe. Not to be outdone folk from all over town have brought in food of their own. Steaming sausages, steak and kidney pie with mushrooms or truffles and boiled crayfish in drawn butter add to the delightful aromas filling the inn. The local brewmiester is greeted with cheers and a hardy, thankful handshake from Ostler Gundigoot (whose supplies were starting to run low after the impromptu party earlier in the day), he has his pot boys roll the kegs behind the bar and tells them to tap them all, and to fill every glass.
"HUZZAH!" shouts the crowd.
The young troupe of actors and musicians know as "The Four from Dalon" play while everyone eats and drinks. Soon the music turns festive and everyone starts to dance. The canter, swing, jig, and laugh (there is lots of laughter throughout the night), as Captain Blackpearl dances with every girl and goodwife in the room, Rebekah talking to one of the Dalon Four, finds out that the small play they were working on for the Captain really needs a fifth to pull it off, and she readily volunteers (for the lead of course).
Stuffed full of food and drink. Winded and a bit foot-sore, the crowd is grateful for a break and to just sit and watch the "The Deeds of Captain Blackpearl", by (the new) "Five from Dalon". With Bekah playing the role of Zanword the crowd is awed by the tales of bravo and daring as the heroic captain fights off pirates and slavers, frees a damsel from a sea monster, and then is finally ambushed and left for dead, floating in the sea. During this scene Bekah lies on the stage and the other four actors take two long blue pieces of cloth and "ripple" and "wave" them at both ends near the floor to simulate the captain floating upriver. Zanword remembers that faithful day as if it were a dream, as he roamed in and out of consciousness. Brought back from his painful memeories it seems that Bekha must have told the troupe of the exploits of this very afternoon as the great captain slew a spider beast and then was bathe in the light of Beory to once more take his vows and become one with the light. Bekah's own spellcraft adding in a light effect that was well received by the patrons as the cheered and applauded till the very rafters of the inn shook.
As it got later and the ale still flowed freely, the crowd got rowdy as arm wrestling and drinking contest took over for dancing and singing. But as midnight approaches the party starts to wind down and the group sits once more at the table in the center of the common room. The inn is nearly empty except for those patrons who lost at the drinking contest earlier and lay asleep at various tables or on the floor. Into the early morning hour the group plans for their trip to the moathouse, until the long day starts to wear on them as well. Each lost to their own thoughts about what tomorrow may bring everyone beds down for a much needed rest.
[sblock=Templeton] The town is eerily empty as most townsfolk are either at the inn (those who worship the Old Faith) or at the Church of St. Cuthbert for evening services. There are armed men who seem to be patrolling the main roads of Hommlet, but none wear any kind of livery or badge to say they are the town guard. Each is armed and armored differently, but they each diffidently walk a circuit of the road and hail each other with an
"All's well." when they meet. Staying easily to the shadows you scout the outskirts of town to get a feel for the town and it's layout. OOC: let me know from the
map if there is any area you would like to investigate more than casually. Thanks.[/sblock]
[sblock=Gwylla]Spugnoir has traveled far and wide and is looking to set up a magic shop in Hommlet, but first needs to talk to Lord Burne. He has a huge selection of spells in his spellbook but no scrolls for purchase as he wishes to save them for now. Not having any spells to trade Spugnoir offers to trade any scrolls you find on your travels (or when you have free time and can scribe a scroll yourself), for a chance to copy spells from his spellbook. OOC: He is an invoker and will have all evocation spells (lvl 1-3) if that helps during your level ups for spell choices.[/sblock]
[sblock=Emmyr]Winning his contest against Brother Smyth, Emmyr is told to stop by the smithy on his way to the moathouse. In the morning the slight (but welcome) buzz of a hangover leads to him almost forgetting, but he quickly tells the others he will catch up in a minute. Th smith rewards the dwarf by casting
aid upon him and wishing him good hunting, before turning back to his forge.[/sblock]
[sblock=Hexiros]Sorry, but the dragonborn is still a little feared by the town. Accepted because of your relationship to Captain Blackpearl, but you are still big, blue, and scaly. I was wondering about your map making talent, and if you wish to make that a new downtime activity I think we could wing it. Along with Templeton's scouting abilities/RP you may be a heck of a cartography team.[/sblock]