Hussar said:
SR - yup, it's boring. Because I find rust monsters insipid and boring. I believe that's the point I've beaten about several times. They can't talk, they don't really threaten to do enough damage to worry about, all they do is scare fighters. Snore. I'd much rather see these kinds of monsters - and I include oozes in here as well - either massively redone or done away with.
That's luckily a matter of taste, and as much as I hate the rest of the D&D bloat, I always liked the fact they were trying to cater to every kind of taste from every edition on with their monsters, from the whimsical to the decidedly deadly.

I guess I'm more of a silly kind of person where my preferred monsters come in. Maybe that's why I also like rust monsters and their kind...they always showed that D&D disn't take itself so seriously that you couldn't get a laugh out of a naked fighter, a thief eaten by the treasure chest, or walking psychedelic mushrooms. I think that is a not so small part of the "soul of D&D"...the different kinds of humor. If you ever had an iron statue run like hell from a flock of baby rusties, climbing up an oak tree to get away from them, or a mimic with a
Charm Monster laid on it playing Luggage to your wizard, complete with eating careless handlers, you really appreciate them being in there. Sure, humor is something highly individual, but that's no reason why they should try to cut out every humorous bit of game material out of D&D just because some people might not appreciate it (that explanation from the Game Designers still sits badly with me

) I've seen adventurer parties throw the best-looking character to a succubus for her pleasure without him agreeing just for a piece of information, and everybody laughing about it (and the DM being generous enough NOT to drain said character dry in more than one way). I've seen gnomes glue thieves to the wall they were climbing desperately to get away from hellhounds, and wizards trying to freeze dragons to the floor with a
Rock to Mud/
Mud to Rock spell combo to the ceiling, and everybody laughed about the ensuing chaos when the group tried to divide the hoard up immediately...until the dragon broke out and fried them all. And the last time I used an ooze, the group nearly killed the elf in trying to get it off of his face...which was hilarious, except for the elf, of course, but didn't keep the following battle with a tribe of pain-loving humanoids from being a pretty gritty and deadly affair.
Maybe it's simply not your kind of humor, or the kind of game you'd like to be playing, but that's personal taste, right? Should every piece of the game be evaluated for their threat value only, and for how they can be optimized for a 4-round combat? I sure hope not.

It would make D&D an even more boring game than it already threatens to be by now with people more busy crunching the numbers than playing their character (yeah, I know, hyperbole...I call it personal anecdotes, sadly :\ )