The Shaman said:
Once again you slip into the fallacy of claiming that your personal preferences represent some sort of objective truth applicable to all gamers.
Sorry. Append "for my game" at the end of that. Because, really, that's all any of us have -- our games. And they are so very diverse that no generality can cover them.
But just because people don't like something doesn't mean they don't like something for a dang good reason.
And if enough people don't like something, that reason is not an absolute mathematical truth, but it is a perspective truth. There's not a whole lot of difference between Pol Pot is evil" and "Pol Pot is evil according to my socially construed system of morality" other than that enough people share that system of morality to say "Pol Pot is evil" without anything other than agreement in most circles.
This should all be quite self-evident. I'm not dictating to you what your opinion should be, rather I'm describing an opposing viewpoint. Saying that viewpoint isn't universal doesn't make your opinion (or that pithy phrase of the person you're quoting) *right*.
If collective player base of the game doesn't use the rust monster very often, then the rust monster is a poorly designed monster, even if some people use it a lot. If the collective human morality says that Pol Pot is evil, then for most intents and purposes, Pol Pot is evil, even if some people think he was a morally upstanding human being.
This is all semantics. If a beastie doesn't fit into the majority of games, then the beastie is a poorly designed beastie for the majority of games, and thus should be changed until it does fit into the majority of games or kicked out of the game, because it's just eating up precious page space until then.
This is no different from saying: "If the beastie doesn't fit in the game, it's poorly designed."
There will always be people for whom generalities do not hold. The point is to hit in the middle of the bell curve as a game, because that will lead to a better game, with less wasted page space.
RC said:
Badly designed to sell books, perhaps. But this does not mean badly designed for the game. Sells the most =/= the best, and of use to a select group =/= the worst.
No, badly designed for the game. If the beastie doesn't fit in the game, it's badly designed for the game. Who determines if the beastie fits in the game? The players and DMs, who all have different games. Thus, the majority determines what is well-designed for the game.
After all, the goal of game design is to make people want to play the game.
See,
OldGeezer and
The Shaman get it backwards, and in doing so, subtly insult those who form opinions different than theirs, implying that they just make a snap judgement without considering the point. Unfortunately, this doesn't hold true except in a narrow selection of circumstances. Most people don't snap to random judgements based on little or no information, and then seek justification for their quickly-formed opinions. Most people come to their conclusions after briefly judging the situation and coming to a conclusion. It's not that it's badly designed because we don't like it. We don't like it BECAUSE it is badly designed (for us) -- specifically, if it doesn't fit in our games, it's doing nothing for us except taking up space that could be better spent on something that does fit in our games. And if it's badly designed for most of the people who play the game, then it's badly designed for the game, which should want to get people to play it.
I mean, think of the monk. Arguably, the monk is poorly designed, because it doesn't fit in a large array of games that don't like to use Asian themes. It seems to happen, however, that the monk's tenuous-at-best connection to Asian flavor was good design, because a lot of people use the monk, some using Asian themes and some not. But if the connection was tighter, if it used highly loaded Asian symbology, it might be significantly more poorly designed, because it would exclude the monk from those games (in theory, the majority) which don't use a lot of Asian motifs.