Hussar
Legend
A thought occurs that illustrates the difference between our divinely windy short one and our chromatically challenged friend. 
Recently there were a couple of threads discussing the relative merits of a couple of modules - Temple of Elemental Evil and Keep on the Borderlands. These two modules very nicely encapsulate the difference between the 15 minute campaign and the deeply prepped one.
Take Keep on the Borderlands. It contains next to no information that is not pertinent to the PC's right now. NPC's have no names, there is little or no history to the Keep, we have no one that the Castellan reports to, heck, we don't really even know what happened last week, let alone last year. No NPC's are included that aren't specific to the adventure. This is about a skeletal as it gets.
Compare that to Homlet. Homlet has an intricately detailed village with just about every inhabitant named, given a history and family, and a brief blurb including motivations. There's a ton of extraneous information in an attempt to create a fairly realistic (ish) simulation of a medieval village. We have information on the village's history, it's geographic location in the larger world and even information on neighbouring villages and cities.
Is Homlet a "better" setting than Keep? Not in my mind. Did I have more fun in one than the other? Again, not really. I liked them both. And played them both several times at various ages and under a couple of editions.
RC, I'm sorry, but I don't buy the idea that a campaign must be deeply detailed in order to be more fun. I know you want to detail out the WLD more fully, and, hey, whatever floats your boat. Me, I ran and run it pretty much as written and my bunch are having an absolute blast. Running a shallow campaign has been the most fun I've had DMing in years. All that "must have story and depth and character development and angst and..." stuff that came in with 2e has taken a FAR back seat to sitting down and playing.
For me, I have far more fun playing the game than spending time piddling about figuring out the nitty gritty details of a setting.
The original question asks about the soul of D&D. To me, the soul of D&D is playing the game. Not amateur theatrics, not prepwork, not anything else but sitting down with a group of people and playing the game.

Recently there were a couple of threads discussing the relative merits of a couple of modules - Temple of Elemental Evil and Keep on the Borderlands. These two modules very nicely encapsulate the difference between the 15 minute campaign and the deeply prepped one.
Take Keep on the Borderlands. It contains next to no information that is not pertinent to the PC's right now. NPC's have no names, there is little or no history to the Keep, we have no one that the Castellan reports to, heck, we don't really even know what happened last week, let alone last year. No NPC's are included that aren't specific to the adventure. This is about a skeletal as it gets.
Compare that to Homlet. Homlet has an intricately detailed village with just about every inhabitant named, given a history and family, and a brief blurb including motivations. There's a ton of extraneous information in an attempt to create a fairly realistic (ish) simulation of a medieval village. We have information on the village's history, it's geographic location in the larger world and even information on neighbouring villages and cities.
Is Homlet a "better" setting than Keep? Not in my mind. Did I have more fun in one than the other? Again, not really. I liked them both. And played them both several times at various ages and under a couple of editions.
RC, I'm sorry, but I don't buy the idea that a campaign must be deeply detailed in order to be more fun. I know you want to detail out the WLD more fully, and, hey, whatever floats your boat. Me, I ran and run it pretty much as written and my bunch are having an absolute blast. Running a shallow campaign has been the most fun I've had DMing in years. All that "must have story and depth and character development and angst and..." stuff that came in with 2e has taken a FAR back seat to sitting down and playing.
For me, I have far more fun playing the game than spending time piddling about figuring out the nitty gritty details of a setting.
The original question asks about the soul of D&D. To me, the soul of D&D is playing the game. Not amateur theatrics, not prepwork, not anything else but sitting down with a group of people and playing the game.