I have a fundamental problem with the philosophy that it is "unfair" to inflict any form of lasting damage on a character. Characters need to feel that there is a genuine risk when adventuring, otherwise what is the point? You might as well be earning your GP through Craft and Perform checks.
And, you would be wrong in ascribing this to any sort of real thought process.
There are any number of creatures in 3e which destroy equipment. Of hand, there's the bebilith, babau, various oozes. Yet, none of these qualify as a Gotcha creature.
Why?
Because these creatures have other functions BESIDES screwing over the players. The rust monster, the disenchanter and various other gotcha creatures exist for the
sole purpose of screwing over the players. They don't do anything else. A rust monster can't attack. It's only function is to destroy equipment.
Do we really need a monster for that?
As far as dying and raising goes, well, difficulty varied across campaigns. One might be hard to find a cleric, the next it's easy. That isn't tied to edition. OTOH, losing a point of Con only mattered if you had a 15+ Con to begin with. I can go from a 14 to a 9 Con, FIVE raise deads and nothing happens to my character.
Compare that to losing a level.
As far as "emphasis on builds" there's two reasons for that. One, in earlier editions, you couldn't do it at all. Whatever you played at 1st level was what you played at 21st level. All the "building" went on at chargen. There were no builds in earlier editions to complain about since there was no way you could do it.
Secondly, I fail to see the problem anyway. If a player plans out his character from 1st to 20th level, he's assuming two things: one, he's still going to be playing with you a year or two from now, and two; your campaign will still be going two years from now. How are either of those a bad thing? Planning a fighter from 1st to 20th is EXACTLY THE SAME as playing a 1e or 2e fighter. The only difference is that I'm in control of how the character will look in 19 levels instead of the PHB. OH, shock and horror that players have control over their characters.
The number one thing that bugs me about these kinds of discussions, is the elitist attitudes that come out. That there are wrongbadfun sorts of inspirations for the game and that any other playstyle is also wrongbadfun. BR above calls CCG's "crap". Why? Is there something inherently bad about drawing inspiration from Yugioh?
Little story. I teach English in Japan. The other day, one of my younger students, about 10 years old, came in for class with a stack of Yugioh cards. To be honest, I've never really paid much attention to Yugioh and never seen the cartoon. So, this kid starts showing me his cards because he's all proud of his latest one. Fine. I wind up talking with him for about an hour about the game. Afterwards, I think to myself, "Wow, here's this kid, about the same age I was when I started gaming, getting into the genre in a fun way that's going to hold his attention for years." As I looked at the cards, I couldn't help but think that a number of the monsters would work great in my campaign as would a number of the effects.
Great inspiration. But, then I think, hey if this kid comes online to look at D&D, he's going to run into some Curmudgeon who's going to tell him that his hobby is crap and immature. I know that would turn me off from D&D. Why play a game where other people are just going to look down their noses at me? I get enough of that in real life.
There are no bad inspirations, just bad players.