Kamikaze Midget said:
So because the wind seems to be blowing in that direction, and it happens to be that time of year, I'm creating a thread to help contain the random sniping littering other threads. Specifically, I'm interested in figuring out about the "soul of the game." What is specifically D&D? What is the core appeal of the game? The thing that people have fun doing, the cause of it's existence and it's reason for being and your reason for playing are.....what?
And how does the most recent edition/trends/design of the game violate that? How does what D&D is becoming/has become/became before pervert what you think this spirit and soul of D&D is?
And, here's the clincher: why is that a bad thing? Obviously, many people feel that D&D's trends now are beating and deflowering their precious game, but what would you rather have WotC publish? What new things would satisfy what you need?
My own opine will become evident shortly, I'm sure, but I'm more interested in why others feel that the recent edition/recent trends/modern design choices are spitting in the face of what D&D is to them. I wanna hear your gripes, so gripe them!
I also wanna hear people disagreeing with these gripes, so defend the recent path/design choices/modern trends! Tell me why D&D is either still being true to it's origins, or why spitting in the face of what D&D has been is a good thing for the game.
Is D&D still being true to what it once was? If it's not, is that bad?
This, by the way, seems a lot more interested in the "soul" of the game than in the "sales" of the game. Unless you believe soul and sales to be the same thing? To me, the soul isn't in the mechanics, but rather in how those mechanics are used (and, as a result, in what those mechanics encourage/reward).
n effect, criticizing McD's for bad hambugers is pointless complaining and griping about 3e for "too many options" (for instance) is similarly whining -- McD's is interested in the more-profitable venues of convienience and cost, they never claimed to win taste tests with French chefs. 3e is interested in tools and customization, they never claimed that a limited suite of selectable classes (for instance) was something they'd ever be interested in.
Now, the REAL issues to gripe about 3e are numerous enough, I don't know why people would invent issues such as "videogamey" or "too easy on the players" (pretty much entirely false and/or subjective criticisms) based entirely on snap judgements of limited evidence just to have something new to whine about.
We know what 3e offers in the way of a balanced, codified, easily-tweakable ruleset and a baseline that allows for said balance (and controlled deviations from it). What did earlier editions offer that was special to them, that has been lost?
And I want *real* offers that can be backed up by *real* differences, none of this vague griping about how it feels. Tell me, with specifics, what 2e and 1e and OD&D did that 3e does not and cannot do, and why it was *good* that they did that and why it is *bad* that 3e doesn't.
So, I guess that answers your question, at least in part.
3e, if one is to accept your statements at face value, isn't interested in "flavour", whereas flavour was the primary concern (IMHO & IME) of earlier editions. You simply cannot have any kind of meaningful discussion of the "soul" of D&D (or, I expect, anything else) without getting into abstractions.
RC
(Side Note: Hussar,
you may not be able to Awaken a rust monster, but
I can. When I run a game, I am the DM. Just a nitpick right back atcha!

)
EDIT: It occurs to me that this might have something to do with the soul of D&D, then and now. I don't think it would have occured to anyone in previous editions to tell another DM that he
can't make a rust monster intelligent & self-aware. Or that he couldn't use a rust monster for comedic relief. The rust monster worked perfectly well for all sorts of encounters before....now it is just a trap? A trap on legs? That's all you're allowed to do with it?
For an edition that embraces
options, it certainly has a following that embraces
limits.
RC