But please do not point to sales figures as evidence of greatness. McDonalds may sell more burgers than Licks, but I know which one tastes better.
Yes, but taste isn't everything for a hamburger. A hamburger is many things, any item is -- it's taste, it's texture, it's cost, it's time, it's availability, it's advertising, it's a complex amalgam of factors, of which taste is only one (though arguably an important one).
McDonalds sells more than Licks because McDondalds takes into account EVERYTHING about the hamburger (including, notably, cost, time, availability, and advertising), and thus makes a hamburger that is better suited to the majority of people because of the qualities it has. It sacrifices taste, sure, but people obviously don't care about taste or it wouldn't be successful. A better burger isn't just about taste -- apparently, people are willing to eat cardboard at 59 cents when they can demand it in about 30 seconds. A good hamburger will take that into account, as McDonald's does.
That's kind of the point I'm making. 3e provides a baseline because the majority of people want a baseline and it's very useful to have one. It may not cater well to an inventive or out-of-the-box DM, but people obviously don't care about inventive or out-of-the-box DMs or it wouldn't be successful. A game isn't just about the ability of a DM authority or thinking outside of a box, it's also about balance, consistency, and speed of play. A good game will take that into account, as 3e does (and as other editions only did to varying and limited degrees).
Now, there's obviously a sustainable market for good, quality hamburgers, enough to sustain quite a diversity of places dedicated to providing delicious hamburgers. These cost more, take longer, and are, effectively, "luxury" items. Thankfully, they are affordable enough and common enough and in demand enough that there is a market to support them.
Is there enough of a demand for what older editions offer that 3e lacks (which I still can't really identify) to sustain a market? If there isn't, it is almost literally a waste of time and money to consider bringing that back. If there is, than other parties will meet that need and there's no need for 3e (or McDonald's) to offer you a game more like an earlier edition (or a better tasting hamburger).
In effect, criticizing McD's for bad hambugers is pointless complaining and griping about 3e for "too many options" (for instance) is similarly whining -- McD's is interested in the more-profitable venues of convienience and cost, they never claimed to win taste tests with French chefs. 3e is interested in tools and customization, they never claimed that a limited suite of selectable classes (for instance) was something they'd ever be interested in.
Now, the REAL issues to gripe about 3e are numerous enough, I don't know why people would invent issues such as "videogamey" or "too easy on the players" (pretty much entirely false and/or subjective criticisms) based entirely on snap judgements of limited evidence just to have something new to whine about.
We know what 3e offers in the way of a balanced, codified, easily-tweakable ruleset and a baseline that allows for said balance (and controlled deviations from it). What did earlier editions offer that was special to them, that has been lost?
And I want *real* offers that can be backed up by *real* differences, none of this vague griping about how it feels. Tell me, with specifics, what 2e and 1e and OD&D did that 3e does not and cannot do, and why it was *good* that they did that and why it is *bad* that 3e doesn't.
In other words, don't tell me what 3e does wrong, tell me what the other editions did *right*, and tell me specifically, in ways that are in the rules themselves, not in your own experience or just from your DM style.