Thurbane
First Post
Or as a plot device or adventure hook - i.e. "Oh no, the Dwarven mithril vein is being attacked by some kind of monster that is destroying the ore!"Hussar said:And, you would be wrong in ascribing this to any sort of real thought process.
There are any number of creatures in 3e which destroy equipment. Of hand, there's the bebilith, babau, various oozes. Yet, none of these qualify as a Gotcha creature.
Why?
Because these creatures have other functions BESIDES screwing over the players. The rust monster, the disenchanter and various other gotcha creatures exist for the sole purpose of screwing over the players. They don't do anything else. A rust monster can't attack. It's only function is to destroy equipment.
Hint: anything that can "screw over" a player can also screw over an NPC.
Through some clever wrangling or a charm monster spell, the players unleash a rusty in the armory of the marauding Hobgoblin horde. Or sic it on an Iron Golem, for that matter...
Monster, trap, I fail to see the difference, except that a monster in ambulatory, of course. Why would you be OK with a trap that destroys equipment, but not OK with a monster that does so?Do we really need a monster for that?
Also note: just because it's in the MM doesn't mean a DM has to use it. I see this as more of the "player vs. DM" mentality I keep seeing. You assume that because something exists, the DM will invariably use it "to screw over the players".

I see your point, but then you also had the "System Shock/Resurrection" percentages to consider. The major difference is that one is something lasting, that if you let it happen too often, or didn't fall in the 9-14 range, there was a very noticable effect.As far as dying and raising goes, well, difficulty varied across campaigns. One might be hard to find a cleric, the next it's easy. That isn't tied to edition. OTOH, losing a point of Con only mattered if you had a 15+ Con to begin with. I can go from a 14 to a 9 Con, FIVE raise deads and nothing happens to my character.
Compare that to losing a level.
Who's going to care in the long run that they lost a level way back when, and caught up with the rest of the party in almost no time. No real disinsentive to being reckless, assuming availablility of a Cleric of appropriate level.
It's the same way I feel about comics where you just know that no matter how many times a superhero dies, there is going to be some hokey way for him to come back to life. It stops me having much investment in the character or the story, when you know his life isn't really in any lasting danger. I much prefer "gritty" comics where once a character dies, he is gone forever.
But I will freely admit this is a personal taste thing - different people enjoy different styles of play.
Sarcasm aside, you have taken my "builds" comment in totally the wrong context. Perhaps I didn't word it well.As far as "emphasis on builds" there's two reasons for that. One, in earlier editions, you couldn't do it at all. Whatever you played at 1st level was what you played at 21st level. All the "building" went on at chargen. There were no builds in earlier editions to complain about since there was no way you could do it.
Secondly, I fail to see the problem anyway. If a player plans out his character from 1st to 20th level, he's assuming two things: one, he's still going to be playing with you a year or two from now, and two; your campaign will still be going two years from now. How are either of those a bad thing? Planning a fighter from 1st to 20th is EXACTLY THE SAME as playing a 1e or 2e fighter. The only difference is that I'm in control of how the character will look in 19 levels instead of the PHB. OH, shock and horror that players have control over their characters.![]()
I really have no problem with "builds" - but I won't sit by and hear it said the 3.X places more emphasis on backstory and history than earlier editions, when by all of my experience and anectdotal evidence it is simply not the case. People can build richly detailed characters in any edition - I was simply pointing out that while the "dungeoneering" emphasis of earlier eds may have been one factor to less backstory back then, that "builds" are another aspect which may effect the amount of backstory now.
I agree, but let me just say that I see elitism on both sides of the fence. I see just as many "1E was unplayable" comments in this thread as I do "3E isn't really D&D"...The number one thing that bugs me about these kinds of discussions, is the elitist attitudes that come out. That there are wrongbadfun sorts of inspirations for the game and that any other playstyle is also wrongbadfun. BR above calls CCG's "crap". Why? Is there something inherently bad about drawing inspiration from Yugioh?
I agree with all of this too. As I said waaay back in this thread, I'm not so much attacking 3.X as defending earlier editions.Little story. I teach English in Japan. The other day, one of my younger students, about 10 years old, came in for class with a stack of Yugioh cards. To be honest, I've never really paid much attention to Yugioh and never seen the cartoon. So, this kid starts showing me his cards because he's all proud of his latest one. Fine. I wind up talking with him for about an hour about the game. Afterwards, I think to myself, "Wow, here's this kid, about the same age I was when I started gaming, getting into the genre in a fun way that's going to hold his attention for years." As I looked at the cards, I couldn't help but think that a number of the monsters would work great in my campaign as would a number of the effects.
Great inspiration. But, then I think, hey if this kid comes online to look at D&D, he's going to run into some Curmudgeon who's going to tell him that his hobby is crap and immature. I know that would turn me off from D&D. Why play a game where other people are just going to look down their noses at me? I get enough of that in real life.
There are no bad inspirations, just bad players.
And as I keep saying until I'm blue in the face, there is no scientifically "better" edition of D&D, only those that are the most enjoyable for an individual or a group.

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