jcfiala
Explorer
PapersAndPaychecks said:Personally, what I find laughable are 3e's "Recommended wealth levels". I don't find it laughable to assume that higher level characters have some phat lewzt0rz... I do find it laughable when the rules tell you how much they should have at each level. See the difference?
Hmm. Not really. I find it really helpful that there's a suggested amount of stuff that a character probably will have as of such-and-such a level. It's good for a couple of things:
1) If I'm starting out a campaign at something other than 1st level, I can give them a chunk of money and know that their character will be on par with the challenges for that level. They won't have magical equipment so powerful that they will blow away the monsters, but on the other hand they're not likely to be caught short without some appropriate magical assistance, such as AC boosters for wizards or magical arms for a warrior.
2) It helps you keep an eye on how much treasure you're handing out for new DMs. Monty Hall DMs are widely known for a reason - there's a point at which you're giving out so much magical stuff that there's no need for the players to play anymore - just point the magic doohicky at the bad guy and press the 'start' key. A new DM can look at how much he's handed out, look at the level of his characters, and know if he's giving away too much or not.
I will say, though, that I wish the game wasn't quite so much Dungeons and Accountants after a long adventure. A group I play in has finally gotten back to a town after a long time adventuring, and we've got a lot of equipment to liquidate... and a lot of math to do. I wish there was an easier way to turn captured treasure into useful equipment and aid without so much work.