Kamikaze Midget said:
True, but the requirements certainly don't have to be "read Tolkein and Leiber." They could be "Read a Drizzit novel," or "See the LotR movie" or "Know an older brother who played D&D" or "Heard about it from a Weird Al song" or "Played Neverwinter Nights" or "Read Harry Potter" or even some fantasy manga such as "BLEACH." Indeed, they could be "Interested in being a legendary hero like Arthur or Achilles or Goku?"
Exactly. I hadn't really read much fantasy before getting into D&D. I had both AD&D licensed games for my Intellivision when I was about 9 or 10. I remembered seeing the cartoon on TV when I'd spend the weekend at my cousin's house (we only got two channels out in the sticks where I lived at the time). So I was aware of the name Dungeons & Dragons. A couple of years later, I was really into the Choose Your Own Adventure Books. My mom would pick them up for me at garage sales, and one time she bought me a bunch of TSR's Endless Quest books with some of those CYOA books. Around the same time, I was seeing a lot of ads for the D&D Basic/Expert/Companion/Masters/Immortals sets in my G.I. Joe comics. Those sparked my interest enough to start looking at D&D books in toy and book stores, and soon I bought the "red box" Set 1: Basic Rules.
So it was Endless Quest and G.I. Joe comics that originally led me to D&D. Not exactly classics of literature there. I didn't read Tolkein until several years later, and I've still never read Leiber or any of the other books that inspired Gygax. I started reading Moorcock, but never really got into it.
Kamikaze Midget said:
This isn't just my opinion, either. In order to survive, the game needs to be fit for it's environment. The world has changed, and the "olde classics" of fantasy have become more irrelevant in the light of a new wave that is in multiple media. The game *must* adapt to this, or die the slow withering death of all things that do not change.
Yes. Future D&D gamers are going to be those who grew up on Harry Potter, Yu-Gi-Oh, and Final Fantasy. It's unavoidable, as this isn't the 70s and 80s, and tomorrow's gamers are growing up with different influences than we had.
Kamikaze Midget said:
There's no reason -- no excuse -- for D&D to cater only to the elite nerds at the top of the dorkpile. Intelligent people who love fantasy of all stripes (which includes a VERY large number of people) should be welcomed to play with open arms.
Totally agreed. Actually, I generally can't stand to play D&D with the "top of the dorkpile" elite nerds anymore. They take the game too seriously. Yes, by all means give your character some personality and backstory -- but eight pages of handwritten backstory, both sides, is perhaps excessive. They take an interest in the fact that I want to run a game, but then tell me they won't play if I'm not running it on a weekly basis. They take fifteen minutes to open a door and enter a room because they insist on probing the floor in front of the door with a 10' pole, listening at the door several times, searching every inch of it for traps, arranging the rest of the party members around the doorway, searching the walls across from the door for traps, searching the keyhole for traps, finally opening the door but only a crack ... for crying out loud, there's NOTHING THERE, get on with the game already.
Of course I'm generalizing, and that was said with tongue-firmly-in-cheek, but yeah, the elite D&D nerds tend to get on my nerves too much to spend much time with.