Keldryn said:I have doubts the the majority of 1e games actually made use of henchmen in the way you describe.
See here:
http://www.dragonsfoot.org/forums/viewtopic.php?t=20369&postdays=0&postorder=asc&start=0
Cheers!
Keldryn said:I have doubts the the majority of 1e games actually made use of henchmen in the way you describe.
Numion said:So any way you look at it, adhere to wealth guidelines or not, 3E offers more or at least the same as 1E. It's not logical to fault D&D for losing it's strict EL guide when giving different treasure, when 1E never had that EL guide to begin with.
Garnfellow said:You do realize that MLB lowered the pitcher's mound in 1969 to give the hitters more of chance to hit the long ball?
And you must not watch much professional basketball, because the rules for that game are constantly changing.
Garnfellow said:Your "Gotcha monster" cry is a total straw man. I have never, never heard a 3e player utter such a whine
cildarith said:Even as a teenager, I alway appreciated the fact that the 1E manuals did not talk down to me, did not try to cater to the lowest common denominator, and vastly increased the range of my own vocabulary (even though it caused me to wear out the family dictionary almost as quickly as I wore out my original set of rulebooks). If that is somehow "elitist", the world could do with a bit more of it, IMO.![]()
Keldryn said:Why do all Dwarven magic items have to be divinely-created? Why aren't Dwarves allowed to study how to craft and enchant these items on their own?
Ourph said:I think the main difference here is that because CR/EL/WBL/XP etc. are so tightly meshed in 3e a DM who wants to change one aspect (but not the others) needs to consider his modifications more carefully than he would with AD&D where that interaction isn't a consideration. 1e controlled wealth and level pretty consistently by making the gaining of treasure the main factor in gaining XP. You really couldn't have an instance where you had a 10th level character who had never had two gold pieces to rub together because the mechanics of the game made GP and XP almost synonymous. With 3e, the gaining of XP and treasure have become seperated, but keeping them at consistent levels is still important to the way the game functions, so 3e DMs have more to consider when making modifications.
Raven Crowking said:Quoted for Truth.
Keldryn said:Sure, it's part of the game, but I think it's better when the players can attribute severe consequences to mistakes on their part, rather than just some random event.
Numion said:Better someone pick up a D&D book and put it down because of Garys yarns, instead of becoming a gamer? I understand that the elite needs to be exclusive to stay the elite, but I consider the health of the hobby more important than basking in my own superiority. YMMV.