Kamikaze Midget said:
True, but the requirements certainly don't have to be "read Tolkein and Leiber."
Strawman argument - there's never been a "required reading list," only a list of sources and influences used by the original authors in developing the game.
At the time the game was created in the mid-Seventies, and for some years later...
Kamikaze Midget said:
...didn't exist...
Kamikaze Midget said:
...didn't exist...
Kamikaze Midget said:
..."an older brother who played D&D"...
...was possible...
Kamikaze Midget said:
...didn't exist...
Kamikaze Midget said:
"...Neverwinter Nights"...
...didn't exist...
Kamikaze Midget said:
...didn't exist, and ..
Kamikaze Midget said:
...didn't exist. And as far as a player...
Kamikaze Midget said:
"(i)nterested in being a legendary hero like Arthur or Achilles or Goku?"
...that
was supported by the game fairly early on in its development.
Fantasy was a much smaller pool in the days when
D&D appeared - IMHO Gary Gugax and Dave Arneson and the rest were not attempting to create a generic game, but rather one based on the authors and stories that they enjoyed. In this they succeeded masterfully. One cannot reasonably criticize earlier editions of the game for not embracing fiction tropes that would not become popular for another twenty years.
Please forgive me if I'm misunderstanding you, but in this post and others past you have suggested that (1)
D&D should be able to support a wide variety of fantasy influences and sources and (2) gamers clinging to the idea that
D&D is intended to emulate or best represents classic or golden age (as opposed to contemporary or more recent) fantasy need to accept that both fantasy and the game have moved on.
With respect to (1), while
D&D can be (and some might argue is) a generic fantasy RPG, it's important to remember that it does have strong roots going a long way back into the works and ideas of a range of specific authors, and that these roots still feed the game today. In an earlier post I touched on core races, the magic system, and alignment as examples of this. While some of the more recent Wizzos supplements, like
Bo9S, have indeed attempted to embrace more contemporary fantasy and expand the scope of the fantasy genre that can be played using
D&D, there is no reason to
expect that
D&D or gamers in general should or would embrace other sources like
anime/
manga or J.K. Rowling or steampunk. Is it advantageous to the copyright holders for it to do so? Perhaps, if that means that the number of gamers who buy into the system significantly exceed those who leave off and play something else instead.
With respect to (2), I agree that fantasy has changed, as have many gamers' expectations about what a tabletop RPG should provide. Should
D&D change and/or expand to meet those needs? I think perhaps it should, but I don't necessarily think that it's a
given - following trends isn't a guarantee of "relevance," and there's a good argument to be made against trying to be the flavor-of-the-week. In any case I don't accept that change is
automatically desireable or necessary by any means.