JRRNeiklot
First Post
Garnfellow said:What's a fundamental mechanic, though? Is save-or-die really a fundamental mechanic to D&D? You compare avoiding save-or-die to lowering the basketball rim to 8 ft, but I see it more akin to adding a shot clock -- something intended to speed the game up and make it more enjoyable.
Ultimately, though, I think the very basic premise behind all your analogies -- that the D&D designers are making the game easier and easier for the whiny players -- is nothing but pure and total bunkum. People might fixate on the reduction of save or die effects, but the simple truth is, 3e out of the box is easily as deadly as any other edition out of the game, and probably much deadlier. Between having Str and Con scores, feats, and critical hits, there are more ways for a monster to kill a PC than ever before. I've killed more PCs in 3e than in all of 1st and 2nd edition combined.
Wasn't it you who once proclaimed WotC's 3e revision of Tomb of Horrors as having been Disneyized into some kind of Mr. Toad's Wild Ride? Well, I ran that sucker a month ago and had yet another TPK -- I think that was my 5th, and I've had at least one for each major edition of the game. The old dungeon felt just as deadly as it ever did. The biggest difference was that the WotC version didn't need to make up a bunch of saveless, no-precedent mechanics in order to make their revision a killer -- all they needed was that same, toothless 3e ruleset that is supposed to cosset the tender, frail players.
I'd be the first to claim my analogies are less than perfect. Too much alcohol in my youth, perhaps.

3e has few ways of killing anyone. There's really only 4. Damage. Negative con. Coup-de-grace, drowning. Forgive me if I missed one. It makes players less cautious. Go ahead and drink that potion, if it's actually poison, you'll lose a few hits of con which will take the cleric all of one round to fix.
And, yes I did say something to that effect about the revised ToH, though I don't think I mentioned Mr. Toad specifically, lol. I stand by that statement as well. Any idiot can make a killer dungeon with enough critters and traps to erode hit points. It will never generate the fear and atmosphere of instant death or save or die effects, though. I'm not suggesting these effects be prevalent, just that they should exist, though rarely.