Numion said:Can others pipe in whether they played 1E where they when possible avoided monsters? Because that's just so .. not D&D![]()
We absolutely play the game knowing certain monsters are treasure poor (the ones you would expect, like giant rats, spiders, vermin, etc. or other non-intelligent creatures) and focus on avoiding those creatures to reach the areas we know to be or suspect might be treasure rich. This is the central theme of Gary's advice to players in the AD&D books, i.e. - have a goal, make a plan, avoid distractions, know when to quit while you are ahead.
Going after XP in AD&D by killing monsters is a low payoff bet. To be worth any decent amount of XP a monster has to be really tough. Gaining treasure is the easy way to gain XP and figuring out how to get the most treasure for the least risk is part of being a good player.
To my groups, AD&D has always been a treasure-hunting game, very REH Conan-esque in it's roots. Our games are rarely about rescuing the kidnapped princess or destroying the evil overlord (unless there is cold, hard coin involved in doing so). The basic campaign profile is, you go out seeking treasure, you get in trouble, you fight your way out - wash, rinse, repeat as needed. It's worked for me for over 20 years of playing.