Garnfellow
Explorer
I hear you, brother.JRRNeiklot said:I'd be the first to claim my analogies are less than perfect. Too much alcohol in my youth, perhaps.![]()
Let's assume, if only for argument's sake, that your statement is true -- that there are fewer different ways of killing anyone in 3e. But those ways happen much more frequently, enough so that the lethality rates are approximately the same between editions. Dead is dead, in all editions.3e has few ways of killing anyone. There's really only 4. Damage. Negative con. Coup-de-grace, drowning. Forgive me if I missed one. It makes players less cautious. Go ahead and drink that potion, if it's actually poison, you'll lose a few hits of con which will take the cleric all of one round to fix.
Anecdotally, I have had somewhat higher casualties in 3e than I had in earlier editions; based on what I've read online it sounds like most other groups more-or-less have similar fatality rates in their 3e games. There are exceptions, for sure, but there have always been patsy DMs and killer DMs in every edition.
The bottom line, in my experience, 3e is not inherently safer than 1e. And my players certainly do not feel so invulnerable that they take silly in-game risks they would have avoided in earlier editions. If anything, I've found them to be more cautious.
I would have sworn yesterday that it was in a EnWorld thread, but Google only turned up a post from the WotC boards. Do you post over there, too, as JRRNeiklot? Anyway, I thought it was a great line. Absurd, but great.And, yes I did say something to that effect about the revised ToH, though I don't think I mentioned Mr. Toad specifically, lol.
Surprisingly, the WotC designers very much agree with you. Save-or-die effects continue to have -- and should always have -- a place in game. And the only reason to make them rare(r) isn't to coddle players. As Mike Mearls puts it in his experimental redesign of the beholder:I stand by that statement as well. Any idiot can make a killer dungeon with enough critters and traps to erode hit points. It will never generate the fear and atmosphere of instant death or save or die effects, though. I'm not suggesting these effects be prevalent, just that they should exist, though rarely.
MikeMearls said:When used too often, save-or-die abilities are B-O-R-I-N-G. They're dull for both players and DMs.