jcfiala
Explorer
JRRNeiklot said:Stone to flesh is not death. A relatively low level spell, break enchantment, will reverse it. A spell, I might add, that didn't exist in AD&D. Yet another way 3e "coddles players.![]()
Break Enchantment can only be cast if someone knows where you are. If no one does, you're effectively dead. Besides, 'Reincarnate' is a relatively low-level spell as well
40d6 is nothing to sneeze about, I'll say, but there *are* save or die effects. Phantasmal Killer is a 4th level spell which is save (twice) or die, Trap the Soul is a save or leave the game for a long time effect, and Symbol of Death is another save or die.Disintegration is no longer a save or die effect. In fact, in a recent campaign, I had a barbarian fail his save against disintegration and survive, albeit at negative hit points.
Mummy rot is justcon loss, though I agree, it's a bit worse than standard con loss.
Negative levels? C'mon, after the first few levels, pcs rarely fail dc13 fortitude saves, even wizards.
What dc13 effect are you thinking of? I'm thinking of the fact that if someone is nth level, and they take n or more negative levels, they die right then - no 'save in 24 hours to get it back', no more saving throws - dead.
Like it or not, negative levels and some spells are save or die effects - as is the 50 hp in one wound save - it may not be easy for 8th level characters to fail a DC 15 Fortitude save, but they *can* fail it if they roll a 1 on the die.