Hussar
Legend
You missed my point, so I'll restate it. Gygax, Arneson, et cetera pulled in the stuff they liked from the books and films they enjoyed and created something that gave them the opportunity to do the things they thought were cool. Remember, Dungeons and Dragons was released in 1974 after years of "playtesting" these elements. 1e AD&D wasn't even on the horizon at that point - and OD&D was six years before Deities and Demigods.
No, I didn't miss your point. You have repeatedly stated that the writing style of the 1e was somehow superior to current styles. That plain English explainations of rules is inferior to convoluted and wordy styles. That by using plain English, the game somehow panders to the lowest common denominator. After all, the inspirations for 1e were Tolkein and company, so, the writing style of the game should appeal to those who jones on that style.
The problem with that is that the inspirations for D&D were drawn from every possible source they could get their hands on. From Tolkein all the way down to the Creature from the Black Lagoon. Yes, some of the inspirations were high literature, but, a large number of them certainly weren't.
There's a problem with this elitist attitude though.
On one side people complain that 3e is pandering to the lowest common denominator. That by using plain speach we've lowered the bar and turned the game very bland.
On the other side people complain that 3e is far too complicated to run and too much work.
So, which is it? Is 3e too complex or too simple?
As far as looking at the rules section for problems with the rules, I would point out that 3e has more publications by a large margin than 1e ever saw. Yet, the problems are almost universally corner cases of the "can my monk take improved natural weapon" kind rather than every other group in the area using a completely different initiative mechanic. Or simply dropping very large swaths of the rules in search of simplicity or coherence.
Just to illustrate my point, as I write this, the following ten topics are being discussed on the Rules board:
- Can You Empower Claws of the Beast?
- Prestige classes and multiclassing XP
- How do you run surprise?
- Ledgendary Artisan question
- Can you voluntary lower the Save DCs as you cast a spell?
- Why aren't potions labeled?
- Fox's cunning and oozes?
- Spell Penetration or Arcane Mastery: Which is better?
- Some feats for flail users?
- Gestalt Mulitclassing?
Let's see, 10 topics, half of which are outside of core, two that aren't even really questions about the rules. Three actual questions regarding core - casting Fox's cunning on an ooze, XP awards and PrC's and Lowering Save DC's. I'm sure that any of those three would come up far more often than rolling initiative.

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