Numion said:
Just an observation: It's quite funny that 3E is heavily criticized for the wealth guidelines and reliance on magic items because, the argument goes, it's the equipment and not the character doing the work. All the while 1E encourages PCs to have an army of followers. Like you said, to the point of being the difference between success and failure.
Why are henchmen good and equipment bad? In neither case it's the character doing all of the work. Either way, I'll rather take up my trusty firespewing bow and go hunt me some dragons, 3E style, than start the morning with a 6:00
roll call
I have to admit, I do not mourn the loss of those massive retinues that used to follow 1st edition PCs around, any more than the players ever mourned the loss of any one of those unnamed, unloved arrow-catchers. Cripes, it was not unusual for players to occasionally forget one or two of their "trusty" servants in the heat of battle. And I don't think a big 1e style battle pitting 40 gnolls, 2 ogres, and an EHP vs. 12 PCs, 8 henchmen, and 16 hirelings was significantly less complex or could be resolved much more quickly than a big 3e fight with four high level PCs against a bunch of demons. Both would be kind of a pain in the butt for the DM.
And with the possible exception of wilderness expeditions, such large groups often strained credulity. Hey, our intrepid party and their train of followers stretches all the way from the dungeon entrance down to the lich's throne room on level 7! Too bad only the 3 thieves can Hide in Shadows.
However, this discussion does suggest a neat approach to developing a low-magic d20 variant. Let's assume that a 3e PC's power consists 1/3 of ability scores, racial abilities and class abilities, 1/3 feats, and 1/3 magical gear. If we want to create a low magic variant that still maintains the baseline power of 3e, then we need to find a way to fill in the 1/3 loss of gear.
In Iron Heroes, Mike Mearls added more feats and new stunt mechanics to fill in the loss of gear. What if we created a new "grog" mechanic that modeled large retinues in an abstract way. Rather than track separate stat blocks for each individual grog, their presence is modeled by a single pool of grog bonuses to the PCs. Like the Leadership feat, the level and number of grogs would be based on the level of the PCs. So maybe 10 1st level warriors give all PCs a +1 grog bonus to hit and damage, while 20 2nd level warriors give a +4 grog bonus. When PCs take damage, the first 5 points are absorbed by the grogs. You could have a whole series of feats associated with this mechanic; maybe one feat lets a PC take damage in lieu of it coming out of the grog pool, while another feat lets a PCs sacrifice a grog in exchange for being able to flank an enemy.
This might be a way to make a d20 game with appeal to 1e sensibilities: less magic items and more red shirts!