I'm thinking of setting up a new campaign, and it works out that armor will probably be rarely worn.
Reasons: frequently shipborne/aquatic setting and PCs will often be winged/unusually-shaped/shapechanging (going to discuss this part on a different thread).
What effects should I expect to see in play? Two specific ideas:
1. Will classes that rarely use armor (swashbuckler, duelist, monk) be more the default?
2. Will higher level play be more unbalanced if the PCs' ACs don't scale up as fast as "usual"?
Reasons: frequently shipborne/aquatic setting and PCs will often be winged/unusually-shaped/shapechanging (going to discuss this part on a different thread).
What effects should I expect to see in play? Two specific ideas:
1. Will classes that rarely use armor (swashbuckler, duelist, monk) be more the default?
2. Will higher level play be more unbalanced if the PCs' ACs don't scale up as fast as "usual"?